This tome may give you the information you seek, though you may not be happy reading it. Not really cursed, but gives the information in such a way that many readers despaired before finding the right knowledge.
Small green gem about the size of a large thumb. When touched by somebody other then the current owner without his consent it immediately shrinks the person that touches to half his size.
A startling red ruby with fine cuts that sparkle brilliantly in any light. When successfully balanced on the flat of a blade it rises into the air a swirls around protecting the wielder.
A well worn ornamental axe that has been used beyond its intended ritual uses. Reason being that it has an aura around it that negates all magic.
Once two or more matching helms are found and worn, they enable the individuals to communicate like they were standing next to each other. The helms transmit all sounds including the surrounding noise and at the same volume as the original.
Itching dust makes someone or something itch. It is very distracting and only gets worse until the dust wears out or an antidote is applied.
Wearer of this shirt can walk unnoticed into almost any even/gathering/bank and perform just about any action without being noticed. Only extremely out-of-place action will get the wearer noticed at all.
A well worn plain staff made from oak. Gives who holds it the power to track as a wolf.
Grothar’s oxen driking horn has an ornate silver encasement over the bottom half of the horn. The horn will turn saltwater into the finest dwarven ale.
The original armor of King Inturt. Was lost to him on a long past campaign when he was captured by his enemy. When rescued they couldn’t find his armor or weapons. If found, he would pay a hefty ransom for its return. Sentimental value.
A full suit that can absorb one magic spell at a time. When a spell is cast at the wearer the armor sucks up the spells affects and stores them until the wearer directs them somewhere else.
Fist sized diamond made famous by the thief Tolky. Stole the ‘rock’ from the Archmage Olikan and made it famous when his hidden thief’s den was found and destroyed by Olikan. The rock was never found though and Olikan searches for it to this day.
Beautiful red ruby seated in the golden gildwork of a half closed eyelid. Amulet causes unappreciated effects when rubbed or caressed.
A bronze bowl with warrior carvings around the outside of it. When used correctly it will allow the wielder’s spirit to venture out of thier body and go where it wishes.
A very ornate and very old looking spell book. Chock full of spells, most of which are unreadable by any magic user. The ones that can be read, unfortunately, don’t have the affect the mage is looking for.
The weapon to all appearences will appear to be a +5 sword until in battle when a qualified person swings the suddenly heavily unbalanced sword.
Gold and silver full plate mail with the soul of a Slavina General trapped inside.
Plain looking dagger. However, when the dagger is seen in the light of an open flame Jamil’s hand print is on the hilt from where he gripped it in his death.
Set of Lockpicks. The picks themselves are of tiny size that only a halfling or smaller can use. There are only a quarter of the usual amount of picks in this kit. Each pick is made out of a dull silver metal.
The air had grown chill the minute they descended into the strange valley, which was unmarked on any of their maps. It was so strange here, devoid of animal life and completely silent. The horses were nervous the entire journey through the vale. As they set about to collect firewood for the campfire they could hear their own voices as dim echoes through the eerie silence.
The food didn't taste anything that evening and their sleep was cold and troubled by nightmares. While they are clearing camp the next morning, one of them stumbles over a piece of stone jutting out of the ground nearby the horses. On closer inspection there seems to be runes engraved into the polished surface. The symbols true meaning is no more known among mere mortals and if they decide to dig deeper, they will discover that it is an ancient altar buried within the soil.
Any historically oriented party member will recognize the largest symbol to be the insignia of the powerful warlock who ruled this realm several centuries ago. At their departure from the area, something will seem amiss with one of the party members and all will remember the stories of the warlock's thousand curses.