A colourfully painted egg which, when tapped, hatches to perform a magical cantrip, usually useful, sometimes harmful…
Tinker Gnomes go to war! Unveiling their new super weapon, the tinker gnomes are able attack at ranges greater than some light balista with a crew of one man! Goblin leaders refuse to comment on any causalties, but eye witness reports suggests the weapons are deadly.
A magical warhammer with an electrical history.
Will certainly not be suspected, a bad luck charm for everyone around.
You know that little voice in the back of your head that tells you when you’re about to do something stupid? Well, he’s here and he’s brought some friends.
A new twist on the deck of many things with it’s own card game.
A small door, often wood but sometimes metal or stone, that is a doorway to an extra-dimensional room.
A full bearskin, paws with claws, head and teeth and such, to be worn as a warm and comfortable cloak.
Oh, and the spirit of the bear can be summoned to fight along side you as well.
One of the things you always carry around, and never give it a second look. But even a second look would not help to reveal this one.
Nobody knows how many were made or who the creator was. It is only known that in need, the blades always appear to those that are worthy. They lift those they choose into places of power and use that influence to rage a millennium old war.
Pandora would have opened this one, too.
Looks to be a weak necromantic item.
A powerful ring of many protective powers, which has its few downsides.
This sword was forged in the ancient past at the request of a soldier who had to destroy an evil magician who had gained immortality.
The silver necklaces whose inset gems display the status of the wearer.
The everful horn of a vengeful bull-like creature who wants it back…
Shiney rare armor forged in hell with awesome power!
A substance, born of the cold and adapted to the warmth of the human world. Its natural state is a mercury type liquid but when held in frozen conditions the wielder may will it to take any form desired. Their only limit is the amount of liquid they have.
A weapon with multiple personalities. Always a chance you can get the one you want, always a chance you won’t. Once drawn will you be able to wield it? Will you be able to use the powers and knowledge or will you be swept away by the needs and wants of this intelligent item?
It is a magical bug, that will allow the owner to hear what is said in the immediate vicinity of the “bug.”
Mazetown stands right around the entrance to the Maze, and its whole economy depends on the people coming to visit the ever-changing and apparently sentient dungeon. They don't get all that many visitors, but the ones that do come tend to be rather generous in their spending; after all, if anything you take inside vanishes as soon as you go in, and everyone who manages to come out usually does so with fabulous treasures in tow, why not spend your coin on R&R before getting started?