A set of sacrificial bindings used to bind a humanoid who for whatever reason cannot be slain
Seven pairs of helpful gloves for the well dressed adventurer to wear and use.
Not all weapons have to be swords.
Have you ever thought of music as magical? With these instruments, it is.
Archbishop Midas of the Jovian Temple was a scourge to necromancers of all kinds, from the genuinely malicious to those who were merely talking to the dead with the consent of the families, sending many to burn at the stake, so after his death they took their revenge...and created the Bone Idol.
Meta rings are magic items that are based around changing character stats and abilities, rather than fluff or magic powers.
A list of enhancements(?) to the simple Invisibility potion.
A nano-cortex is a computronium fossilization of a human brain
D5 is a Landmaster squadron based out of the Southland Megalopolis in the Republic of California
Ludicrous gats and more!
Most glomes are manufactured in highly restricted secret laboratories, but there are a few places where they can be found naturally occurring.
A highly classified substance, 'Elixer' is the end product of a government project to create injected parapsychic power
One Pill, Two Pill
Red Pill, Blue Pill
The ultra-rare and ultimate firearms favored by gun adepts, assassins, and snipers.
Boots for the Black Mass Assassination Squad, but perfectly suitable for any sci-fi or cyberpunk equipment listing. No Arcanotech Boots here.
A glome is a 4 dimensional sphere, the hypersphere version of a tesseract, a hypercube.
A hyper-prototype war machine intended to replace mecha, aerospace craft, and armor vehicles.
Also known as a heat ray, death ray, and thermal laser
A Neo-Soviet answer to the increasing mecha gap
A staple of sci-fi, the holo-projection table
The PCs are setting up camp at the end of their first day of walking through the Esh-Inel Mountains, when they hear in the distance a low rumbling, like thunder. It grows progressively louder until it echoes off the mountainous bowls around them, then dies away again. At its worst the ground starts trembling. It happens every day at this time, and it is the noise of the Great Carts on the dwarfish underways returning home after a day mining, laden with many tons of ore.