These are not, in spite of their name, the eggs of actual Doppelgangers...
Thirty Scepters, some of them items of great magical powers, others mere symbols of office, and one or two that are more a bane then a boon to their owners.
Because the world can never have too many magical swords.
An enchanted spell book in a walking stick, originally created by a blind mage. It allows a wizard to secretly prepare spells in plain sight.
A collection of Ophidian weapons for your perusal.
Some times an unruly spell needs to be taught a lesson...
Non-Canonical for the Cosmic Era, written for Battleship Freetext Challenge
An item to aid those who seek to be hidden in the shadows...
The magical instruments that created the world, long since scattered. Fortunate is the player who finds them, and great is the band that can make them sing again.
Look up! Look Waaaay up!
"Seriously, how many books does he have?"
Epidazzling is a common cosmetic accessory in the Cosmic Era
"Again? Okay, where the hell did that come from? He's cut off, damnit!."
A unusual choice of wizard in place of a familiar is to chose to bond with an object instead. A more unusual choice is an animated object. When that animated object is a backpack that thinks it's a kangaroo, well, that's just weird.
This innocent looking, soft leather pouch is a thief in itself. The wearer will always find coins magically appearing inside, while the people around him, will wonder how they suddenly lost all of the coins in their pouches..
Collection of Arcane rings
Ever wanted to see through someone else's eyes. Well now you can!
A means to deliver a pointed message...
It's not that common that humans gain gifts from the Fair Folk, but it does happen.
A fine brass ring adorned with the figures of pigeons and doves.
On route from Geli to Nekrass the characters meet a peasant boy on the road. He's wandering in the direction from which they've just come. If this seems a little bit incongruous, they may wish to ask him a few questions. He's perfectly willing to talk: he's called Lamish and he's run away because he knows he is the heir to the throne of Geli and his parents didn't believe him. How far is his home? About five weeks walk from here. How much has he eaten? Nothing. Has he drunk? Only from the filthy roadside ditches. In short, it's a wonder he is still alive. And yet he seems perfectly healthy.
Is he a thief, waiting for travellers to trick? Is he lying because there's something more sinister under all of this? Is he telling the truth? And anyway, what should the characters do? Do you take him to Geli? Do you try to find his parents? Or leave him to make his own way?