The ATLAS computer is the product of Atomic Technology Laboratories Analytic Systems, aka ATLAS. This system was considered highly flawed and now obsolete
The Skull of Golodh is the gold encrusted skull of the Dwarf Lord Golodh and it is cursed
An imbrian relic that blurs the line between magic, technology, and divinity
Most glomes are manufactured in highly restricted secret laboratories, but there are a few places where they can be found naturally occurring.
A highly classified substance, 'Elixer' is the end product of a government project to create injected parapsychic power
Not all fine gemstones are good to own. Here are seven doomed to bring their owners nothing but ill health, bad luck, misery and death.
A 'trash golem' created by witches in the Kill All Witches setting
An ornate longsword that is easy to use but also reminds the wielder of its use.
Demon hide Whips that will punish the wielder for injustices.
The story of the Aurumic Staff is a story of deceit, murder, assassination, coercion, genocide, and war.
A sinister book that forces the reader to relive painful memories by presenting idealized versions of their outcomes.
Ever wanted to simply mess with your players? Here's an item that will have them looking every gift horse in the mouth from now on.
A seemingly helpful ring with harmful effects. Not the best of party favors.
There are two stories to the Cursed Cup of Immortality, the one that was fabricated and sold to adventurers upon return, and the real story.
An unstrung and useless piece of cold wood, unless you happen to be dead.
Five crowns were created to bind together five regions into a single powerful kingdom, while a sixth crown was created to control the five.
Pity that someone went and destroyed the Crown of Crowns
This old artwork is kept rolled up and hidden, as are its brothers and sisters. Why?
The Totem of Nehual is something of a Maltese Falcon. Many have spent long periods of their life searching for it, spending vast sums of money, and in the end never finding it, or only finding it long enough to lose it.
The warrior's footfalls echoed on the cobbles. His breath steamed in the cold, frosty air. He heard the frantic movement of assailants in the shadowed alley shuffling to surround him.
The warrior laughed. It was a bitter, dry laugh. "It won't do you any good. I feel no pain. Prepare to meet Balor."
“What’s the difference between good and evil?”
In the far reaches of a long-lost wilderness, there stands a forgotten town inhabited only by children. Though they appear normal enough, their eyes burn with madness, and they speak in a foreign, archaic tongue. Nearly a millenia ago, a powerful spell had gone awry, or maybe it had succeeded - in any case, it ended up blessing, or cursing, an entire generation of children with agelessness. However, as the centuries passed, the children's parents grew old and died, the buildings of the town crumbled to earth, and even the civilization itself faded into history, becoming lost to time. All that remained were the children, driven mad by the psychological toll of living for hundreds of years beyond their age. In time, most children died, killed off by fighting amongst themselves, while many others were driven to suicide. Only a small handful remain, and they are a strange people indeed.