Seven orb craft that will in various ways shake up the future of the Cosmic Era
A supercruiser is a civilian class of ships that have the ability to operate away from support for years at a time
Orb craft are a slowly emerging technological revolution in the Cosmic Era, spherical shaped vessels that completely ignore and rewrite the conventional rules of war.
A more colorful name for a decoy ship
7 things about how the spaceships of the Cosmic Era are built, and they are able to build so many so quickly
Union Aerospace has built dozens of their Laurentian class ships, multi-role explorers designed for deep system operations
It started as a joke but quickly evolved into the new business of retirement travel
Built in secret, housed in secret offworld docks, and funded out of black budget slush funds, the Infinity class exploration ship is a marvel of technology.
A cruiser is a ship capable of extended operations, not requiring regular resupply. Non-Military cruisers are heavy ships operated by megacorps, nations, and other interests, but are not armed.
A technological terror
Some stories call it the first real warship, others just Typhoon. But they all agree on one thing, the ship is one of the most elite in the galaxy.
A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.
When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,
Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir