Not all weapons have to be swords.
30 Shields for the PCs to use, or to face in battle when held by their foes.
An ornate longsword that is easy to use but also reminds the wielder of its use.
Demon hide Whips that will punish the wielder for injustices.
A magical one and a half handed longsword once wielded by an innocent child forced into the horrors of combat.
UPDATE: Fixed a few flaws to balance the weapon some more and filled a plot hole.
UPDATE: Decided to change the end of the story to have a more fitting reward for a war hero. But the tale still takes a tragic turn.
A weapon that changes form as it sees fit, changing shape so as to give it's wielder the best possible tool for the job.
Thirty+ Knives for your PCs to use or to face in battle.
Not every sword robbed from a tomb, picked up on the battlefield or brought in some out of the way shop is going to be a Master Sword of wonder. Far from it....Here are thirty or more swords that lack that certain something...Some have problems with them in combat, others are good weapons but cause other problems, legal or otherwise, for their owners.
Because the world can never have too many magical swords.
Seven highly magical and dangerous blades of the Ocean, all of them in the hands of the green-tail merpeople of the shallow seas.
A collection of Ophidian weapons for your perusal.
Whilst there may be times and places where it is perfectly legally acceptable to swing a sword around and other such weapons, at many times in history weapons have either been limited to the nobility only (as in the Japan of the Tokugawa Shoguns) or outright banned for almost everybody (as in most Western countries today.) Even in more weapon-friendly fantasy worlds, there may be times and places where weapons are banned for most people (such as at the court of a noble, or in certain taverns whose owners really don't want sword fights in their establishment.) With this is mind, here are 30+ items that can be used as weapons.
Some times an unruly spell needs to be taught a lesson...
The dark selection of Daggers
Collection of guild daggers.
More than just a 30, I crafted a whole campaigns worth of ideas for the rational, theory and history of all the magic weapons of a world that has a low knowledge base of crafting and a high mana level. Suitable for a rare item, low powered world.
Sub contains a fair amount of system neutral stats in the body of the sub, and a small amount of game specific stats for any version of D&D/Pathfinder in an idea scroll at the bottom
Seven sharp, steely swords to stab, stick and slice with.
The Xan-Axe is said to be a wonderful weapon-those who wield this battle axe seemingly fell no fear. Until, that is, they put it down, if only for a short time.
The Bastard Axe is a common weapon of the warriors of Vikingheim, a sturdy weapon that can be used with one or two hands, or simply thrown at an enemy
“So, my sisters.” I gazed out the clerestory window at the tableau in Court Square, and I made no doubt my gaze was as stony as were the rest of the Conclave. “I see what you see. Is there truly no doubt?”
“None,” said Mother Arathena, with a bitter hiss. “That jackal bitch has the true Sword. Captain Noran saw her hack through half the enemy cohort to reach the postern gate, and I know Noran to be a reliable man.” She swallowed hard, tearing her gaze away from the spectacle outside. “But – but how? How was It found, after so long?”
“Lady’s Grace, who cares? Dueled with dragons or bought it from a peddler, what boots it? The question is this: what do we do?” Arathena's mouth was set, at my query; she didn’t know. Neither did the others.
Neither did I.
Perhaps those that practice elemental magic begin to take on characteristics associated with their chosen element. For instance, an earth elementalist might be prone to agoraphobia, while air and possibly fire elementalists might have problems with claustrophobia. Water elementalists might always seek the path of least resistance. A fire elementalist might have a cat's opinion of water. This could also apply to physical differences. Fire elementalists might have a freakishly high metabolism and a permanently high body temperature. Water elementalists would probably never get dehydrated, but might slow down a lot when it's cold. Etc, etc.