Bio-telemetrics are technological devices that provide a shortcut between a citizen's biometric monitor and their digital identity
An imbrian relic that blurs the line between magic, technology, and divinity
Not all fine gemstones are good to own. Here are seven doomed to bring their owners nothing but ill health, bad luck, misery and death.
A type of ring crafted during a particularly brutal time period
A ring of silver enchanted such that if any in the wearer's presence intend to harm them it would grow warm. Unfortunately it's properties are wasted if in place of politics where it is consistently warm.
An amulet with magical properties that allows the wearer to read the thoughts of others.
The Agonizer is a peripheral device used as a negative reinforcement tool
"Again? Okay, where the hell did that come from? He's cut off, damnit!."
Ever wanted to simply mess with your players? Here's an item that will have them looking every gift horse in the mouth from now on.
A fine brass ring adorned with the figures of pigeons and doves.
A seemingly helpful ring with harmful effects. Not the best of party favors.
Seven more magical rings, each with a very different enchantment on it.
You begin to feel funny. Your head becomes clouded as you approach the evil wizard. Wait, you shouldn't attack the wizard. He's done nothing wrong to you. Your party members are wrong. They lied to you. You should attack them!
...You come to your senses after a momentary black-out. You have blood on your sword. The bard is bleeding and the rest of your fellow party members have their weapons drawn and are poised to attack you. And you can hear the evil wizard behind you chuckling.
Seven rings were made long ago in the days of the Queens of old, seven highly magical rings to help a ruler to rule, but they proved anything but helpful.
Five crowns were created to bind together five regions into a single powerful kingdom, while a sixth crown was created to control the five.
Pity that someone went and destroyed the Crown of Crowns
With triumph the Halfling thief pried the shining silver circlet from the skull of some poor merman long dead of the trident plunged clear thru the bones of his chest. As he swam to the surface he marveled at the craftsmanship and planned to take it straight to the camp. That thin fidgety wizard, Prinny the Prestidigitator, might know the worth of this silver circlet with waves so detailed he could almost feel the call of the sea....
A piece of an ancient way of life, a tool for a consummate hunter.
"As he said this he blessed them with his amulet that held the Firestone, which is called also Seenu's Eye. Immediately the priestesses began to praise Tinay, and the people were greatly amazed."
- The Gospel of Dorcas, 7:20-21
Bluest of sapphires; the ice-cold jewel. From its hoary breath flows the bitter winter winds. The Lady Karina sits there for all eternity, looking deep into the eyes of her lover.
An ancient pocket watch grants its possessor sway over time itself, granted, at heavy price.
Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.
By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.
Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).
To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.
To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.
When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.
What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.