A collection of legendary guqin (a specific type of Chinese string instrument) from actual history (2nd of my Chinese Lore series)
Screenery - the images and loops shown on large screens and monitors inside space stations, arcos, and geofronts to counter the feeling of oppression or claustrophobia that can occur in such enclosed locations.
A collection of 30 bardic tales you may hear sung in the local tavern or empresses' court, complete with bardic verse excerpts from all 30 tales themselves.
Many of these tales can also be used as quick plug in adventures for Gm's looking for a side quest. (And let the players exploits be turned into the song by a near by bard perhaps?)
Even though I often didn't see my father for months at a time, I know he loved me as much as I love you, Son, and as he once said to me, 'I may not be the best father, but I will always send my prayers when you need them the most,' and that is what I intend to do for you. Remember this, even if you don't see me for a while and want to hate me, I love you.
"Music is the wine which inspires one to new generative processes, and I am Bacchus who presses out this glorious wine for mankind and makes them spiritually drunken." ~Ludwig van Beethoven
The haunting, eerie ‘songs’ of the Thoron.
As the drums echo through the badlands, the warriors of the Orcish tribes feel the power of the tribal spirits call to them…
The Rebec came from the Arabian rabob. It has been known in Europe since the 10th century but their use in art music was chiefly during the Middle Ages and Renaissance.
The Organetto is a personal organ that puts out full range sound. Yes this is a real world musical item, but it is so “out of most people’s experience” that nobody realizes it exists.
The Lizard (tenor cornett) is a real world musical item, but they are so “out of most people’s experience” that nobody realizes it.
To give a world a feeling of otherworldliness, it is best to replace some standard, everyday objects by imaginitive replacements. I thought I’d turn to musical instruments as music often defines (or embodies) a culture.
This is just a first idea, feel free to post some more, because I will…
The PCs are walking along the road, when suddenly a bunch of bandits attacks. The player's dismiss it has just a random encounter, when they find an ornate ring on the leader, obviously out of place with the seemingly poor bandits, who could only afford cheap leather and weapons. This ring has a symbol on it, which, if researched, sets the PCs on a quest. And from then on, the players don't look at random encounters the same way...