Hall of Honour Featured

  • You are challenged to go find a Dungeon worthy of a Hall of Honour Vote!

Random Gold Golden

Random

Drackler
July 22, 2010
Hits: 2180
Comments: 6
Ideas: 0
Votes: 6 / 3.250000
Halls of Dancing Flutes    Dungeons  (Mountains)   (Rooms/ Halls)

 In local legend, the Halls are fairly old, with stories of people disappearing going back for hundreds of years, said to be taken by the Faeries. In actuality, the Halls are much older.

slartibartfast
July 17, 2010
Hits: 2372
Comments: 8
Ideas: 0
Votes: 5 / 4.400000
Eustacius: the demiplane of twisted dreams    Dungeons  (Other)   (Rooms/ Halls)
As far as demiplanes go, Eustacius is not very large. It is more of a plane of thought, rather than
physical substance; a set of several dozen realms which are interconnected by concepts rather
than actual pathways.
Nafar
April 26, 2010
Hits: 9144
Comments: 10
Ideas: 1
Votes: 6 / 3.166667
30 devious traps    Dungeons  (Any)   (Traps)

 

The tripwire activated a trap of such ferocity that even the bravest man among us quavered.

malisonxpert
March 2, 2010
Hits: 3544
Comments: 12
Ideas: 0
Votes: 10 / 3.600000
"Knock First" Door Trap    Dungeons  (Any)   (Doors)

Tired of kicking down dugeon doors?  This one kicks back.

malisonxpert
February 25, 2010
Hits: 6710
Comments: 10
Ideas: 0
Votes: 8 / 3.687500
Chapel Pipe Organ    Dungeons  (Underground)   (Puzzles)

A tricky-ish puzzle that will work for both low and high level players.

celticring
February 16, 2010
Hits: 3542
Comments: 8
Ideas: 0
Votes: 8 / 2.437500
Burn Box    Dungeons  (Any)   (Traps)

"Private documents need protecting? no problem just get a burn box"

 

Kommander
January 11, 2010
Hits: 3071
Comments: 14
Ideas: 0
Votes: 12 / 3.125000
Baked Adventurer Anyone?    Dungeons  (Any)   (Traps)

Forcing party members into a furnace is fun!

Siren no Orakio
August 6, 2009
Hits: 3810
Comments: 7
Ideas: 0
Votes: 5 / 4.800000
Kararemi'ar'Salm'Torat    Dungeons  (Forest/ Jungle)   (Style)

Even as humans can be, the Kel'Regar, too, can be touched by madness, and it can drive them to push to ends incomprehensible by the sane. The work of one such, Kararemi'ar'Salm'Torat, the Menangerie of Mad Creation, is a twisted, living structure, tormented by years of loneliness and incomprehensible need.

Ria Hawk
May 27, 2009
Hits: 2869
Comments: 8
Ideas: 0
Votes: 5 / 3.600000
Tomb of the Prince of Ice    Dungeons  (Mountains)   (Rooms/ Halls)

"What you wanna go messin' around up in the mountains for? Ain't nothin' up there but snow, and wolves, and more snow.

...

Yer lookin' for the old tomb? Take my advice, boys. Let that tomb alone. There ain't nothin up there you ought be messin' with. No money, no treasure, no fame, just ice. And death."

slartibartfast
March 24, 2009
Hits: 4094
Comments: 19
Ideas: 0
Votes: 9 / 4.444444
Clean Slate    Dungeons  (Underground)   (Rooms/ Halls)

Remember Harold and his purple crayon?

klauston
January 24, 2009
Hits: 5166
Comments: 9
Ideas: 0
Votes: 7 / 3.000000
The Never Ending Hallway    Dungeons  (Any)   (Traps)

Darn, this hallway is really long…

Chaosmark
January 17, 2009
Hits: 4683
Comments: 10
Ideas: 4
Votes: 6 / 4.500000
Glacial Cairn    Dungeons  (Tundra/ Arctic)   (Rooms/ Halls)

"The wind-driven snow parts for the barest of seconds, revealing a glimpse of refuge from the deadly storm. It’s a massive sapphire pyramid. Yet you know of nothing like it in this area…"

Grey
September 12, 2008
Hits: 5343
Comments: 8
Ideas: 0
Votes: 6 / 3.750000
Hydra Keep    Dungeons  (Mountains)   (Rooms/ Halls)

Not named for an resident beast, but for the multitude of winding, mazelike passages fraught with danger.

Netlander
June 27, 2008
Hits: 9216
Comments: 9
Ideas: 0
Votes: 9 / 2.777778
The Pirates' Map    Dungeons  (Forest/ Jungle)   (Puzzles)

The party has obtained a treasure map, and it seems pretty straightforward… but digging in the indicated area for hours has revealed nothing…

Stephie
January 2, 2008
Hits: 9302
Comments: 9
Ideas: 0
Votes: 8 / 3.750000
Picnic Basket of Confinement    Dungeons  (Forest/ Jungle)   (Traps)

Beware of food that isn’t yours for the taking.

CaptainPenguin
December 7, 2007
Hits: 10816
Comments: 24
Ideas: 0
Votes: 17 / 4.558824
The Altar Of R'gu    Dungeons  (Forest/ Jungle)   (Rooms/ Halls)

The heroes storm the Temple of R’gu, the God From The Stars, to steal the Ruby of the Winged Master

Magus of the Citadel
October 10, 2007
Hits: 6758
Comments: 9
Ideas: 0
Votes: 9 / 3.722222
The Spider Wall Trap    Dungeons  (Underground)   (Traps)

Consider your grip and consider just how important the iron spikes and 10 foot pole are.

Dozus
October 2, 2007
Hits: 7844
Comments: 19
Ideas: 0
Votes: 10 / 4.300000
The Sanctuary of Sumuho    Dungeons  (Desert)   (Rooms/ Halls)

The powerful wizard Sumuho styled himself as a god and was worshipped far and wide. After his fall, his vast temple sank into the desert long ago. What secrets lie in the Sanctuary of Sumuho?

Wulfhere
September 26, 2007
Hits: 5827
Comments: 11
Ideas: 0
Votes: 8 / 4.375000
Spawn of the God-Egg    Dungeons  (Mountains)   (Style)

The Earth shifts, revealing a horror beyond time and reason…

Drackler
September 26, 2007
Hits: 4851
Comments: 8
Ideas: 0
Votes: 6 / 1.750000
Lord and Killer    Dungeons  (Other)   (Rooms/ Halls)

A five room dungeon with the appropriate clashes of steel, smooth talking, and betrayal.

 < 1 2 3 4 5 6 7 8 9 > 
Reset Sorting
Total for selections: (171)

Elements

Sort By:







Random Idea Seed View All Idea Seeds

The Maze

       By: sirgarberto

As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they’re always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own.

The important thing is what’s on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It’s a place filled with puzzles and riddles, monsters and traps; it’s always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer.

It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway.

Ideas  ( Dungeons ) | January 16, 2016 | View | UpVote 7xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.1055