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Magus of the Citadel
September 2, 2011
Hits: 3687
Comments: 12
Ideas: 1
Votes: 10 / 3.850000
The Door of Heaven    Dungeons  (Underground)   (Traps)

The door that cannot be reached, the wall that cannot be climbed

Ted
April 29, 2011
Hits: 3016
Comments: 5
Ideas: 0
Votes: 4 / 3.500000
The Vattic Trap    Dungeons  (Other)   (Traps)

"John. This is your final power. Precognition. Don't you see? The ability to know what is going to happen. And, if you know what is going to happen, then you can stop it."

Often considered only a vicious trap that preys on the fears of its victims, the Vattic Trap harbors an important secret.

MysticMoon
March 27, 2011
Hits: 4818
Comments: 9
Ideas: 0
Votes: 5 / 3.900000
The Lost Imperial City    Dungeons  (Plains)   (Rooms/ Halls)

A Five Room Dungeon about finding the Imperial city of The Lost Empire.

Michael Jotne Slayer
February 2, 2011
Hits: 11307
Comments: 21
Ideas: 27
Votes: 14 / 5.000000
The Keep Beneath the Dusky Star    Dungeons  (Mountains)   (Rooms/ Halls)

From that silent place fear flows in unseen waves, like white fog. The shadows are many, and the wind breathes cold through the broken battlements and casements. Through it's frowning walls and dark window openings there's a lantern of the spirit which none see by but those who bear it.

Pieh
November 20, 2010
Hits: 2467
Comments: 14
Ideas: 0
Votes: 8 / 4.125000
The Gurgleplatt Coven    Dungeons  (Swamp)   (Rooms/ Halls)

Welcome to Uhgramudd, you'll never find a more disgusting, remote, fly-ridden, swampy Hell than this. Get in, kill the Lizards, grab the loot, get out. Simple, right?

This is an introductory low-level adventure I use to get familiar with players I meet online, to see if our play styles clash in any way. So far, it has weeded out a few undesirables and scored a few keepers. I am quite satisfied with the layout and have run it multiple times, with slight variations for level/abilities of the player characters.

axlerowes
October 20, 2010
Hits: 13527
Comments: 9
Ideas: 0
Votes: 5 / 4.200000
Four 5s (A Puzzle Dungeon)    Dungeons  (Underground)   (Puzzles)

A bare bones dungeon concept, you can add the monsters and the treasure al a cart, but the big bads in this crawl are the puzzles.  

A celebration of Strolen's 5555th post.  

Blydden
August 15, 2010
Hits: 4147
Comments: 26
Ideas: 0
Votes: 10 / 3.300000
Animated Doorknob    Dungeons  (Underground)   (Traps)

It sure looks like a normal doorknob...Wait a second...Did it just move?!
 

Cressida
August 9, 2010
Hits: 17804
Comments: 10
Ideas: 1
Votes: 8 / 3.625000
Painted Minotaur Room    Dungeons  (Any)   (Puzzles)

Painted walls and a shadowy figure ... how can these insubstantial elements open that all-too-solid door?  A locked-room puzzle with multiple solutions!

Drackler
July 22, 2010
Hits: 2468
Comments: 6
Ideas: 0
Votes: 6 / 3.250000
Halls of Dancing Flutes    Dungeons  (Mountains)   (Rooms/ Halls)

 In local legend, the Halls are fairly old, with stories of people disappearing going back for hundreds of years, said to be taken by the Faeries. In actuality, the Halls are much older.

slartibartfast
July 17, 2010
Hits: 2742
Comments: 8
Ideas: 0
Votes: 5 / 4.400000
Eustacius: the demiplane of twisted dreams    Dungeons  (Other)   (Rooms/ Halls)
As far as demiplanes go, Eustacius is not very large. It is more of a plane of thought, rather than
physical substance; a set of several dozen realms which are interconnected by concepts rather
than actual pathways.
Nafar
April 26, 2010
Hits: 9753
Comments: 10
Ideas: 1
Votes: 6 / 3.166667
30 devious traps    Dungeons  (Any)   (Traps)

 

The tripwire activated a trap of such ferocity that even the bravest man among us quavered.

malisonxpert
March 2, 2010
Hits: 3987
Comments: 12
Ideas: 0
Votes: 10 / 3.600000
"Knock First" Door Trap    Dungeons  (Any)   (Doors)

Tired of kicking down dugeon doors?  This one kicks back.

malisonxpert
February 25, 2010
Hits: 7260
Comments: 10
Ideas: 0
Votes: 8 / 3.687500
Chapel Pipe Organ    Dungeons  (Underground)   (Puzzles)

A tricky-ish puzzle that will work for both low and high level players.

celticring
February 16, 2010
Hits: 3859
Comments: 8
Ideas: 0
Votes: 8 / 2.437500
Burn Box    Dungeons  (Any)   (Traps)

"Private documents need protecting? no problem just get a burn box"

 

Kommander
January 11, 2010
Hits: 3477
Comments: 14
Ideas: 0
Votes: 12 / 3.125000
Baked Adventurer Anyone?    Dungeons  (Any)   (Traps)

Forcing party members into a furnace is fun!

Siren no Orakio
August 6, 2009
Hits: 4196
Comments: 7
Ideas: 0
Votes: 5 / 4.800000
Kararemi'ar'Salm'Torat    Dungeons  (Forest/ Jungle)   (Style)

Even as humans can be, the Kel'Regar, too, can be touched by madness, and it can drive them to push to ends incomprehensible by the sane. The work of one such, Kararemi'ar'Salm'Torat, the Menangerie of Mad Creation, is a twisted, living structure, tormented by years of loneliness and incomprehensible need.

Ria Hawk
May 27, 2009
Hits: 3185
Comments: 8
Ideas: 0
Votes: 5 / 3.600000
Tomb of the Prince of Ice    Dungeons  (Mountains)   (Rooms/ Halls)

"What you wanna go messin' around up in the mountains for? Ain't nothin' up there but snow, and wolves, and more snow.

...

Yer lookin' for the old tomb? Take my advice, boys. Let that tomb alone. There ain't nothin up there you ought be messin' with. No money, no treasure, no fame, just ice. And death."

slartibartfast
March 24, 2009
Hits: 4494
Comments: 19
Ideas: 0
Votes: 9 / 4.444444
Clean Slate    Dungeons  (Underground)   (Rooms/ Halls)

Remember Harold and his purple crayon?

klauston
January 24, 2009
Hits: 5594
Comments: 9
Ideas: 0
Votes: 7 / 3.000000
The Never Ending Hallway    Dungeons  (Any)   (Traps)

Darn, this hallway is really long…

Chaosmark
January 17, 2009
Hits: 5064
Comments: 10
Ideas: 4
Votes: 6 / 4.500000
Glacial Cairn    Dungeons  (Tundra/ Arctic)   (Rooms/ Halls)

"The wind-driven snow parts for the barest of seconds, revealing a glimpse of refuge from the deadly storm. It’s a massive sapphire pyramid. Yet you know of nothing like it in this area…"

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Amber Inclusions

       By: Dragon Lord



The spirit of a creature trapped in amber cannot escape to it’s afterlife / next incarnation / whatever.

Such trapped spirits can be contacted by those who know the right rituals and magical power derived from them – typically the power to control one individual of that species.

Can by quite powerful if the creature is a colony insect (ant, bee, wasp, etc) – simply control the queen and you command the whole colony.

Ideas  ( Items ) | October 22, 2007 | View | UpVote 3xp


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