The second part of this ongoing list.
This is Part One of an ongoing list of possible puzzles for an escape room dungeon.
An ancient tomb set beneath a small hill-town holds a dark secret...
This is a method to randomly generate a branching dungeon graph that can be used to emulate the traditional lock-and-key style of dungeon that is prominent in the Legend of Zelda series of games.
The final test for Guild candidates is to complete the Escape Room.
A tall water filled room that guards an artifact or other important objective. A puzzle must be solved to reach it.
A maze in which there are clues that reveal the way through provided that you know how to perceive, interpret, and use them.
El Dorado LLC is a virtual theme park based off of the perception of 1990s southern California
Step on the floor tiles in the correct order to proceed.
Ding Ziu translates to 'Substitute Criminal'
A mechanical shrinking trap room. Complete the challenges before you get crushed. The name for this room is the same as the movie whose plot I got this whole idea from.
Sometimes a door is the best security system.
Sometimes the owner of a dungeon doesn't want to kill its intruders, just detain and embarrass them a bit.
A series of traps and puzzles that are sure to cause pause in your players without killing them..... maybe.
"This is a clean room environment. So we will have to pass through decontamination before we can enter." Researcher Gorgron Rogbutt, an Orc.
"Here lies a peasant child scarred by the heat of battle.
Fighting not for glory but because he just wanted to live,
His despairation led him to victory."
~ Carved on the ornate stone doors leading to the large tomb.
A very difficult puzzle which requires knowledge in simple leet speak to solve. It might take a while to figure out as you have to rearrange letters and numbers to form a sentence.
A puzzle that requires knowledge of the PGP Word List to complete. It is impossible without knowing this information. VERY COMPLEX! NOT FOR BEGINNERS!
This is a system of classification that admittedly I shamelessly copied from TES (The Elder Scrolls). It sorts traps and puzzles into four categories known in TES as The Four Tests. Examples of each that I made myself are included.
A graph theory based puzzle for a Shadowrun Setting.
This consists of a trap and encounter as the puzzle. There will be ten PCs for this example but this will work with any even number of PCs.
According to the Journals of Lord Goidol, the people of the Southern Cities wear heavy coats all the year round, despite the stifling tropical heat. They claim that to do otherwise angers the gods, and it is true that visitors who refuse to don the local garb are often struck down with a paralytic fever.