This is a method to randomly generate a branching dungeon graph that can be used to emulate the traditional lock-and-key style of dungeon that is prominent in the Legend of Zelda series of games.
The final test for Guild candidates is to complete the Escape Room.
A tall water filled room that guards an artifact or other important objective. A puzzle must be solved to reach it.
A maze in which there are clues that reveal the way through provided that you know how to perceive, interpret, and use them.
El Dorado LLC is a virtual theme park based off of the perception of 1990s southern California
Step on the floor tiles in the correct order to proceed.
Ding Ziu translates to 'Substitute Criminal'
A mechanical shrinking trap room. Complete the challenges before you get crushed. The name for this room is the same as the movie whose plot I got this whole idea from.
Sometimes a door is the best security system.
Sometimes the owner of a dungeon doesn't want to kill its intruders, just detain and embarrass them a bit.
A series of traps and puzzles that are sure to cause pause in your players without killing them..... maybe.
"This is a clean room environment. So we will have to pass through decontamination before we can enter." Researcher Gorgron Rogbutt, an Orc.
"Here lies a peasant child scarred by the heat of battle.
Fighting not for glory but because he just wanted to live,
His despairation led him to victory."
~ Carved on the ornate stone doors leading to the large tomb.
A very difficult puzzle which requires knowledge in simple leet speak to solve. It might take a while to figure out as you have to rearrange letters and numbers to form a sentence.
A puzzle that requires knowledge of the PGP Word List to complete. It is impossible without knowing this information. VERY COMPLEX! NOT FOR BEGINNERS!
This is a system of classification that admittedly I shamelessly copied from TES (The Elder Scrolls). It sorts traps and puzzles into four categories known in TES as The Four Tests. Examples of each that I made myself are included.
A graph theory based puzzle for a Shadowrun Setting.
This consists of a trap and encounter as the puzzle. There will be ten PCs for this example but this will work with any even number of PCs.
30 Prisons, some of which are dreadful places in which to be, whilst others can be surprisingly pleasant, as far as somewhere can be pleasant when you are not allowed to leave it. Some are short term places of confinement, others are where you will spend the rest of your life unless you manage to escape.
A simple addition to the riddles often used to open doors or paths in a dungeon. The party are presented with a riddle and then have to draw the answer in the sand box.
A religious group has a vow of poverty. They have nothing except what is donated to them. Once a day the group walks through the town holding small baskets for offerings. Main purpose is to recieve their food for the day. Most families believe it is good luck to give the group small foods that they can spare. The group is very grateful for the donations and all bow in unison to each that gives a donation much to the amusement of many kids that enjoy giving the donation.