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Cheka Man
August 6, 2017
Hits: 308
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
30 More Prisons    Dungeons  (Any)   (Rooms/ Halls)

30 Prisons, some of which are dreadful places in which to be, whilst others can be surprisingly pleasant, as far as somewhere can be pleasant when you are not allowed to leave it. Some are short term places of confinement, others are where you will spend the rest of your life unless you manage to escape.

MarcelGarcia
July 12, 2017
Hits: 830
Comments: 11
Ideas: 0
Votes: 6 / 3.750000
The Well Lock    Dungeons  (Any)   (Puzzles)
A well to be filled,
from four statues spilled.
When leveled, tis shown,
the dark path unknown.
Fiendrunner
December 22, 2016
Hits: 997
Comments: 6
Ideas: 1
Votes: 6 / 3.250000
The Sand Box RIddle    Dungeons  (Any)   (Doors)

A simple addition to the riddles often used to open doors or paths in a dungeon. The party are presented with a riddle and then have to draw the answer in the sand box.





Scrasamax
September 3, 2016
Hits: 948
Comments: 1
Ideas: 0
Votes: 1 / 5.000000
The Digital Dungeon    Dungeons  (Other)   (Style)

The virtual battlefields of the of the Cosmic Era

Mageek
May 30, 2016
Hits: 1087
Comments: 7
Ideas: 1
Votes: 7 / 4.000000
Secret Wizard Bases with Your Peace of Mind in Mind    Dungeons  (Underground)   (Rooms/ Halls)

You, a wizard, have a secret wizard base. Pesky adventurers and who knows what else would simply love to find it and loot all of your precious stuff. Here are some things to consider during construction.

Scrasamax
May 29, 2016
Hits: 1369
Comments: 9
Ideas: 1
Votes: 7 / 4.071429
25 Things to Find in a Nook, Alcove, or Grotto    Dungeons  (Underground)   (Traps)

That looks interesting, I make a search check for loot.

Wait... what comes at me?

Mageek
March 27, 2016
Hits: 6244
Comments: 10
Ideas: 0
Votes: 8 / 4.562500
Sanctum of Water    Dungeons  (Water)   (Puzzles)

An underwater dungeon whose lore is heavily inspired by Lovecraft's The Temple, and whose design is inspired by Ocarina of Time's water temple. Contains interconnected water-level puzzles and is an example of a dungeon which requires a profile-view map.

Mageek
November 23, 2015
Hits: 6430
Comments: 2
Ideas: 0
Votes: 2 / 3.750000
Halving Yin-Yang    Dungeons  (Any)   (Puzzles)

A geometric cut puzzle that can be inserted into any dungeon/door/treasure chest.

Mageek
November 4, 2015
Hits: 4533
Comments: 7
Ideas: 0
Votes: 5 / 4.700000
The Guest Star Portends    Dungeons  (Desert)   (Puzzles)

A desert-themed astrological puzzle inspired by a 2000 year-old analog computer, an ancient supernova, and the Ziggurat of Ur.

Scrasamax
October 18, 2015
Hits: 1252
Comments: 1
Ideas: 0
Votes: 1 / 4.500000
Wonder World LLC    Dungeons  (Other)   (Style)

Wonder World LLC is the largest operator of virtual theme parks, amusement parks, and other non-sport, non-mmo virtual environments.

Mageek
October 17, 2015
Hits: 5249
Comments: 6
Ideas: 0
Votes: 3 / 4.500000
Cryptic Language - Crypt    Dungeons  (Any)   (Puzzles)

Worn runes on ancient ruins, scrawled annotations on old maps, scribbles in the margins of arcane tomes – cryptic text is a central part of the adventuring experience. Basic encryption schemes are an excellent way to embellish your campaign with a consistent textual theme while allowing for the inclusion of messages hidden in plain sight. This post describes a simple connected cipher, named Crypt, perfect for arcane languages and alien text.

Mageek
September 26, 2015
Hits: 4048
Comments: 11
Ideas: 0
Votes: 6 / 4.583333
Voodoo Reinforcement Learning    Dungeons  (Swamp)   (Puzzles)

Can you beat the swamp witch at her own game? Voodoo Reinforcement Learning is an interactive puzzle that will set your party on edge.

Mageek
September 20, 2015
Hits: 5414
Comments: 6
Ideas: 0
Votes: 5 / 4.500000
Guard Riddles    Dungeons  (Any)   (Puzzles)

A primer on guarded doors, honest and dishonest sentries, and tricky questions.

Scrasamax
August 23, 2015
Hits: 1168
Comments: 5
Ideas: 0
Votes: 5 / 4.300000
Swarm Stump    Dungeons  (Any)   (Traps)

They're coming out of the ground, they're coming out of the damn ground, game over man, game over man!!!!

Ancient Gamer
August 6, 2015
Hits: 1268
Comments: 5
Ideas: 1
Votes: 4 / 4.000000
Psilabs    Dungeons  (Tundra/ Arctic)   (Rooms/ Halls)

In the desolate wastes of Antarctica, under thick layers of ice and snow, forgotten by the world and only remembered in a few databases of the ancients: There lies Psilabs; a major research complex into the human psyche and the powers of the human mind.

sirgarberto
July 31, 2015
Hits: 3895
Comments: 10
Ideas: 0
Votes: 5 / 4.100000
25 Horses    Dungeons  (Any)   (Puzzles)

A new twist for a classic puzzle. There are 25 statues of horses around a chessboard, and need to be arranged properly to proceed.

Moonlake
July 10, 2015
Hits: 4455
Comments: 7
Ideas: 0
Votes: 7 / 3.857143
Tangrams (or Seven Piece Puzzles)    Dungeons  (Any)   (Puzzles)

A shape assembly puzzle that can be inserted into any cask/door/wall in a dungeon

Mageek
July 2, 2015
Hits: 5997
Comments: 10
Ideas: 0
Votes: 7 / 4.285714
Phantom Paths    Dungeons  (Any)   (Puzzles)

Phantom Paths is a mirrored motion puzzle that requires collaboration among three players. Ready to be inserted into pretty much any dungeon or setting.

MysticMoon
February 2, 2015
Hits: 2412
Comments: 8
Ideas: 0
Votes: 6 / 3.916667
Castle Kaukenn    Dungeons  (Other)   (Rooms/ Halls)

Stronghold made for the liche Haukagaron. He was betrayed at the last and Castle Kaukenn was pulled into the Abyssal realms.

PoisonAlchemist
November 24, 2014
Hits: 2572
Comments: 10
Ideas: 1
Votes: 6 / 5.000000
Rats in the Basement    Dungeons  (Underground)   (Style)

Poison's variation on Tucker's Kobolds.

A lighthearted Pathfinder adventure intended for a group of four retired adventurers level 17-20 who have come into possession of The Verbing Noun.

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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