Obvious spoiler warning is obvious
Too often when you ask somebody to describe their character, they tell you a class and a race. "I'm a Dwarvin Paladin" tells you nothing about what makes a character interesting. You MIGHT get a backstory even. But a real character is more than that. What makes a good character interesting are the small details, and hidden motives. These are questions that make players dig a bit deeper, and create somebody truly interesting and unique.
Title says it all
My Crypts and Things House rules stub for Stolen World Completenss
Which is the greater magic; that which can sink a castle into the earth or that which can make the world's greatest sandwhich?
When starting a new role playing game or when the players reach a major milestone in the story, they can be treated with a “Goodiebag”, which unique to their character.
Below you will find 8 options to make your character more interesting and detailed. Personally I would recommend using all options at the same time, since they are easy to implement and they provide interesting story tools for your character, by creating keywords for him/her/it and rewards you for acting out the personality and background of your character.
These options can be chosen individually, but some of them work better when combined. By including them all you will see, that they compliment each other, since each option covers different aspects of your character.
Spoilers ahead, Scrasamax's take on Suicide Squad
Time manipulation has a special place in the realm of the supernatural. It offers endless possibilities and limitless power, but because of this can easily become game-breaking, create onerous repetition, or cause excessive confusion. This post has taken special care to present chrono-themed special abilities that play well with others and mesh with the role-playing format, all while still presenting a new collection of choices and mechanics to explore.
An Editable Character Sheet for Shadow Run 4 Edition
Character quirks can be little exercises in roleplaying that make things fun for the player. They can also have major game implications if the character is faced with a dilemma where two of their values come in conflict. Here are 101 player character quirks that can be used in many different types of settings. These quirks vary from small quirks (small effect on game play) to big quirks (potentially large effect on game play).
On his thirty-fifth birthday Akribus paid a wealth of coin for the greatest weapon ever forged by men or Gods.
Player 5's Pc's
Player 4's Pc's
Player 2's three pc's for The Guild Game
Last two PC's to complete one players group of three for The Guild Game.
This orc rides into battle with the same ferocity as the Horseman of War.
The party has found the source of the strange creatures roaming the countryside. The rift in this reality glows with a silver hue, rippling with the wind but never moving. They step through and are immediately assaulted with the scent of rotting meat, some have to muster all their strength not to vomit. Strange cries similar to the beasts the party had faced before can be heard in the distance. Looking around, they see they are in a forest of grey and red rather than the normal brown and green. The trees are sticky to the touch and writhe, perhaps to get away or perhaps as a warning.
The deeper the party goes, the more the forest seems to slither and move underfoot. The cries get closer and more numerous. Creatures lurk in the shadows, all the same color of their surroundings. Whatever the party came in here for, they had better do it fast.
The forest of flesh is waking up, and it is so very hungry.