I wont lie, I write a lot of seemingly useless stuff, but then I stumbled across the Plot Factory idea from Johnn Fours ezine. i plan on using the model on some of the fluffier pieces I write
The Walking Dead has seen its rating plummet and critics score fall as well. This is not a fluke, and can be ascribed to a number of issues.
How to describe possession by or interaction with an entity be it a demon or otherwise without having to use a ton of magical woo woo. CURRENTLY BEING REVISED
Codex for the Maian Submissions, so they can be seen in order.
More a note to myself on Stolen World topics
Herin are a number of ways your magic item might come into being, apart from something you order from your local wizard.
The Enigma - the 'unbreakable' German WWII cipher that has become an icon of cryptography and mystery. Learn how it works and why it is a great cipher for role-playing games.
Possession is never as simple as you may think....
Mind control abilities have always been avoided or very poorly executed due to their extremely powerful/angering nature so here are some tips on how to use it properly to enhance your game.
GAMEOS 2.7.11+ (DEFAULT, APR 17 2016, 14:00:29)
[GCC 5.3.1 20160413]
TYPE "HELP" FOR MORE
WHAT IS YOUR NAME?
>>> LIST FILES
ProjectX secret.txt plot_hook.txt evil_company_hierarchy.txt myplan.txt
>>> OPEN secret.txt
CANNOT OPEN secret.txt. PERMISSION DENIED
>>> OPEN plot_hook.txt
Let the games begin...
The 4 Sentence Tool is a quick way to describe a NPCs personality in greater detail using the 4 sentences: Fascinated by, Seduced by, Offended by and Frightened by.
Knowing more about your NPC's personality and behavioral patterns as a GM, makes it easier for you to interact with the players and create memorable NPCs.
A proposed system for managing a party's reputation with various NPCs
Dwarven runes are (mostly) an alphabetic substitution cipher on the Futhark runes. An oldie but goodie from Tolkien!
Someone complained that orcs, in the campaigns he knew, were just cannon fodder -- there was nothing horrible, or terrifying, about them. This was the answer I gave. It proved a controversial one, and some may think it takes a stronger stomach to contemplate than they appreciate. This is your content warning: if you're easily revolted, I won't mind if you give this one a miss.
I had someone ask me, recently, why I not only allowed such characters in my campaign, but didn't seem to care that anyone wanted to do so. Parts of my response seemed worth sharing.
A study of my VERY long running game. A work in progress that will prob never be finished
10/81 - 1/14 RIP
Have a dungeon that could fit anywhere? Want to get the heroes there in a hurry? Try this.
I can explain! Really! (Note: This is for my Demon Hunting Campaign set in 1640's Ireland, so here be campaign specific dragons.)
The team is the functional core of a story, and as such, team building is vital to the flow of the story.
"...the Ilthian mountains. A craggie masse of rock rysing from the Ilth'n plaines. The waters whych springe from it are ful of godeness and fortyfie those who drynk them [+1 STR]. Alas the vyle beasts resydent in these hills also bathe in these waters, and in the doing gain great strength. Foes mortallie wounded have bene known to flee, onlie to return, revytalised houres later..." - Chronicler Eamusil, Mondopedia, Vol XV (The Lands of Sylmen)