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Ouroboros
November 16, 2010
Hits: 3705
Comments: 16
Ideas: 0
Votes: 6 / 5.000000
The Deserts of the Heart    Articles  (Fiction)   (Gaming - In General)

A short story set in the Locastus universe. 

valadaar
October 3, 2008
Hits: 7590
Comments: 18
Ideas: 9
Votes: 9 / 4.833333
The Magic of Food    Articles  (Resource)   (Gaming - In General)

Ruminations on the role of Magic and Food.

Murometz
October 5, 2010
Hits: 6109
Comments: 25
Ideas: 0
Votes: 14 / 4.785714
30 Halfling Gifts (For Services Rendered)    Articles  (Resource)   (Gaming - In General)

Save/Help the Halflings! They offer rewards. Material and otherwise.

Longspeak
January 31, 2014
Hits: 3455
Comments: 24
Ideas: 0
Votes: 12 / 4.666667
Organic NPCs (and PCs)    Articles  (Character)   (Gaming - In General)

There are plenty of resources available to help detail characters. I wanted a way to organize and present those details in play naturally.

MoonHunter
November 17, 2005
Hits: 11536
Comments: 31
Ideas: 0
Votes: 15 / 4.766667
Winter is a Character    Articles  (At Table)   (Game Mastering)

The weather is something that everyone always notices and talks about, but can’t do anything about.  It is an important part of everyone’s life, yet it seems to be ignored in games. And everything important in a game is best thought of as a character of some sort.

JohnnFour
October 27, 2011
Hits: 5513
Comments: 10
Ideas: 0
Votes: 8 / 5.000000
How To Create Great Magic Items In Just Three Minutes    Articles  (Rules and Advice)   (Game Mastering)

Busy GMs need help prepping for games faster. And you can create fantastic magic items in just three minutes using my stat block.

Murometz
December 14, 2008
Hits: 8730
Comments: 35
Ideas: 0
Votes: 15 / 4.600000
30 Beers    Articles  (Campaign)   (Gaming - In General)

Food of the gods.

Scrasamax
July 27, 2012
Hits: 3102
Comments: 12
Ideas: 1
Votes: 7 / 4.357143
7 Things about War and Magic    Articles  (Rules and Advice)   (Gaming - Genre)

Caeser193 recently posted an article about how magic has made war obsolete, below please find seven ways to keep magic and magic users from dominating warfare

valadaar
March 11, 2014
Hits: 2962
Comments: 20
Ideas: 1
Votes: 8 / 4.375000
Valadaars First Submission Advice    Articles  (Rules and Advice)   (Citadel Help)

The author's quips and comments on making the most of your first submission

Scrasamax
February 18, 2017
Hits: 1472
Comments: 2
Ideas: 0
Votes: 1 / 5.000000
Awake    Articles  (Fiction)   (Gaming - Genre)

For twenty seven years I lived a strange and unimaginable life, and one morning I woke up divorced from life. I was awake.

I wish I could go back to sleep

MoonHunter
October 30, 2005
Hits: 23836
Comments: 18
Ideas: 0
Votes: 12 / 4.500000
MoonHunter's Top Tips for 2003    Articles  (Rules and Advice)   (Gaming - In General)

I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.

ephemeralstability
February 20, 2006
Hits: 17052
Comments: 16
Ideas: 27
Votes: 7 / 4.428571
Character Hooks    Articles  (Resource)   (Game Mastering)

I’m trying to think of alternatives for game-openings, to replace the standard “meet up in a tavern” or “adventuring group applying for a job” techniques. I know these can be easy ways to get people playing, but I’m certain there are more interesting ways…

MoonHunter
October 30, 2005
Hits: 10721
Comments: 7
Ideas: 0
Votes: 6 / 4.500000
Never Get Involved in a land war in Asia- Classic GM Blunder    Articles  (Campaign)   (Game Mastering)

You fell victim to one of the classic blunders. The most famous is “Never get involved in a land war in Asia.” But only slightly less well known is this: “Never go in against a Sicilian when death is on the line.”

Longspeak
October 8, 2014
Hits: 1770
Comments: 15
Ideas: 0
Votes: 6 / 4.416667
Legacy, Part I - Goodbye    Articles  (Fiction)   (Gaming - Genre)

In the world of Delta Factor, everyone knows the first Delta appeared on September 11, 2001, when he saved the World Trade Center from a terrorist attack. There have been thousands of Expressions since then, but Jacob ‘Polaris’ Richter was unquestionably the first.

Wasn’t he?

WAR10CK
February 12, 2018
Hits: 532
Comments: 3
Ideas: 0
Votes: 1 / 3.500000
A scientific explaination for possession and interaction with entities.    Articles  (At Table)   (Game Mastering)

How to describe possession by or interaction with an entity be it a demon or otherwise without having to use a ton of magical woo woo. CURRENTLY BEING REVISED

MoonHunter
November 26, 2005
Hits: 4065
Comments: 6
Ideas: 0
Votes: 5 / 3.800000
Your Roleplaying Game Sucks    Articles  (Humor/ Editorial)   (Gaming - In General)

This one of many articles I am posting up about game design. It explains some of the minimum requirements for a product to be produced or even be “good”. This is also useful for posts as well.

caesar193
August 20, 2012
Hits: 1679
Comments: 5
Ideas: 0
Votes: 5 / 2.600000
The Maze and the Labyrinth    Articles  (Setting Building)   (Gaming - In General)

"So's ya want ta know about the maze and the labyrinth? There's a difference, ya know. The maze is more like a, a, puzzle, a puzzle where ya wander and gets lost. An' a labyrinth is more... straight, ai guess, straight with curves, if'n ya gets what I'm sayin'."

-Old Gerald, man in the pub.

MoonHunter
November 26, 2005
Hits: 11185
Comments: 15
Ideas: 0
Votes: 4 / 4.250000
Running Tactical Scenes at Lightning Speeds with Many Players    Articles  (Rules and Advice)   (Game Mastering)

Action sequences in movies are fast, furious, and over all to fast.  They are exciting moments that most gamers are looking forward to.  Yet combat in most games is slow, ponderous, and takes up much game time. Gamers tend to blame the game systems. It is not the System, it is the group.

manfred
February 7, 2006
Hits: 19916
Comments: 13
Ideas: 31
Votes: 10 / 4.300000
Character Secrets    Articles  (Character)   (Game Mastering)

Players want their characters to be special, and a secret is one way to do it. It is also a way to better connect the character with the game world.

PoisonAlchemist
August 1, 2011
Hits: 2260
Comments: 12
Ideas: 0
Votes: 9 / 4.055556
The Ten-Second Story    Articles  (Campaign)   (Game Mastering)

Giving NPCs memories can go a long way to making a more realistic and enjoyable game world. 

This is not a submission about creating NPCs, this is about presenting them. Not everyone walks around with a different accent, strange tic, or catchphrase, our memories are what make us different.

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Random Idea Seed View All Idea Seeds

Sins of the Son

       By: Siren no Orakio

The PCs are accosted in a major city containing at least one famous fortuneteller / prophet of the future. They are informed that their as-yet-unborn child will (insert terrible evil), and that, although they are very sorry, the PC must be executed to keep this from happening.

Ideas  ( Plots ) | January 31, 2007 | View | UpVote 1xp


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