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Aramax
January 17, 2018
Hits: 330
Comments: 1
Ideas: 0
Votes: 1 / 3.000000
Preserve    Articles  (Character)   (Gaming - Genre)

An old spell of mine that got used in my surrounding gaming area, 100 word.

axlerowes
October 28, 2017
Hits: 495
Comments: 5
Ideas: 0
Votes: 5 / 4.400000
Advice for interstellar Travellers    Articles  (Character)   (Gaming - Genre)

For some people a single planet can be both too small and too crowded, too complicated and too limited at the same time. Are you the kind of person that wants to live a life free between the stars? This article will help you live that life successfully.

Nobody
October 3, 2017
Hits: 828
Comments: 8
Ideas: 1
Votes: 7 / 3.714286
30 Questions to ask your players    Articles  (Character)   (Players)

Too often when you ask somebody to describe their character, they tell you a class and a race. "I'm a Dwarvin Paladin" tells you nothing about what makes a character interesting. You MIGHT get a backstory even. But a real character is more than that. What makes a good character interesting are the small details, and hidden motives. These are questions that make players dig a bit deeper, and create somebody truly interesting and unique.

Aramax
February 19, 2017
Hits: 466
Comments: 0
Ideas: 0
No votes
House Rules for Cleric for Crypts and Things    Articles  (Character)   (Players)

Title says it all

Aramax
February 16, 2017
Hits: 619
Comments: 0
Ideas: 0
No votes
Summoned Through Time and Space: The Spells    Articles  (Character)   (Gaming - Genre)

The summon spells of The Stolen World

Aramax
February 16, 2017
Hits: 608
Comments: 0
Ideas: 0
No votes
Summoned Through Time and Space: The System    Articles  (Character)   (Gaming - Genre)

The summoning system of The Stolen World

Clemmensen
October 5, 2016
Hits: 858
Comments: 5
Ideas: 0
Votes: 5 / 3.000000
Unique goodiebags for players    Articles  (Character)   (Players)

When starting a new role playing game or when the players reach a major milestone in the story, they can be treated with a “Goodiebag”, which unique to their character.

Clemmensen
August 30, 2016
Hits: 946
Comments: 8
Ideas: 0
Votes: 7 / 4.642857
Options for expanded character backgrounds    Articles  (Character)   (Players)

Below you will find 8 options to make your character more interesting and detailed. Personally I would recommend using all options at the same time, since they are easy to implement and they provide interesting story tools for your character, by creating keywords for him/her/it and rewards you for acting out the personality and background of your character.

These options can be chosen individually, but some of them work better when combined. By including them all you will see, that they compliment each other, since each option covers different aspects of your character.

Linean
August 26, 2015
Hits: 1190
Comments: 11
Ideas: 0
Votes: 4 / 4.000000
Response Set    Articles  (Character)   (Gaming - In General)

A set of character responses to situations or questions (or anything else :D), trying to create an outline to understand what type of an answer or response your character (or an NPC for that matter) can give.

SamVDW
November 27, 2014
Hits: 1585
Comments: 14
Ideas: 1
Votes: 10 / 4.450000
101 Player Character Quirks    Articles  (Character)   (Players)

Character quirks can be little exercises in roleplaying that make things fun for the player. They can also have major game implications if the character is faced with a dilemma where two of their values come in conflict. Here are 101 player character quirks that can be used in many different types of settings. These quirks vary from small quirks (small effect on game play) to big quirks (potentially large effect on game play).

young0ne2
February 20, 2014
Hits: 1298
Comments: 1
Ideas: 0
Votes: 1 / 3.000000
Guild Game Group 5    Articles  (Character)   (Players)

Player 5's Pc's

young0ne2
February 20, 2014
Hits: 1169
Comments: 1
Ideas: 0
Votes: 1 / 3.000000
Guild Game Group 4    Articles  (Character)   (Players)

Player 4's Pc's

young0ne2
February 11, 2014
Hits: 1251
Comments: 1
Ideas: 0
Votes: 1 / 2.000000
Guild Game Group 2    Articles  (Character)   (Players)

Player 2's three pc's for The Guild Game

young0ne2
February 11, 2014
Hits: 1299
Comments: 2
Ideas: 0
Votes: 1 / 3.000000
Fexxco & Tristrin    Articles  (Character)   (Players)

Last two PC's to complete one players group of three for The Guild Game.

young0ne2
February 1, 2014
Hits: 1369
Comments: 3
Ideas: 0
Votes: 1 / 2.000000
Grug The Exile    Articles  (Character)   (Players)

This orc rides into battle with the same ferocity as the Horseman of War.

Longspeak
January 31, 2014
Hits: 2455
Comments: 24
Ideas: 0
Votes: 12 / 4.666667
Organic NPCs (and PCs)    Articles  (Character)   (Gaming - In General)

There are plenty of resources available to help detail characters. I wanted a way to organize and present those details in play naturally.

Darkornyx
August 20, 2013
Hits: 1524
Comments: 4
Ideas: 0
Votes: 1 / 3.000000
Pra'Eimus, the Grand Archer    Articles  (Character)   (Citadel Help)

" Not all arrows hit their target, and not all bows are designed to make the arrow flew farther, but not all targets can evade, if you do it right... " - Pra'Eimus

Darkornyx
March 26, 2013
Hits: 1090
Comments: 2
Ideas: 0
Votes: 2 / 3.750000
Suhym, Sufyn and Suhyl, the Dragons of Ashantar    Articles  (Character)   (Players)

If the Misshapen have Arfthar, Bura and Xasmir. Then the human have Suhym, Sufyn and Suhyl, the Dragons of Ashantar...

Darkornyx
March 23, 2013
Hits: 1632
Comments: 15
Ideas: 0
Votes: 5 / 3.400000
Valadaar, Hand of Ashantar    Articles  (Character)   (Players)

A warrior that never tremble, a warrior that always line forward, a warrior that always spearheading the battle. His bravery is unimaginable... It's Valadaar, the Hand of Ashantar...

Darkornyx
March 22, 2013
Hits: 1248
Comments: 3
Ideas: 0
Votes: 2 / 3.000000
The Athlran    Lifeforms  (Character)   (Citadel Help)

The Creator had created Impthus out of the very essence of light itself. And so do all of his fellow followers. The Athlran glow endlessly, no matter where they are. They have a pair of white wings and their form radiates bright light, as the High Heaven itself.

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       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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