Are you a GM who needs to come up with a new adventure for your PCs to enjoy? Here are 30 ideas for you and them to make use of. And may the odds be forever in your favour.
A Dark Reflection of The Stolen World, The Shadow of What Is.
More a note to myself on Stolen World topics
background stub for Stolen World, The "demons' of the setting
The flow of magic in the Stolen World and some of it's Direct Manefestions
The Cosmic Era starts now, in the era of fossil fuels.
The original LAbyNite game started as a yahoo group BB game, and it mixed Vampire the Masquerade and The Fast and the Furious. There was a mix of cars, guns, violence, sex, street life and the underground worlds of both criminals and of the undead. That game ended some years ago, and there was been an interest in reviving/rebooting it. The following are going to be some flagpole ideas for the new game and revised setting.
The humble scarf can be used for a large number of things, some legal,others not
The one-stop Codex to peruse Chinese lore at your leisure. Eventually, this collection would include: weapons (blades, spears and bows), instruments (a particular type of string instrument known as the guqin), horses, myths (creation myths, legendary figures and folklore stories) and others (lifeforms, historical ranking systems and other topics subject to author whims and popular demand).
A study of my VERY long running game. A work in progress that will prob never be finished
10/81 - 1/14 RIP
I can explain! Really! (Note: This is for my Demon Hunting Campaign set in 1640's Ireland, so here be campaign specific dragons.)
An Introduction and look at Pc's, plots, and plans
A final update on what happened to Kingmakers.
A plume is seen far off in the distance, but what will it turn out to be when it gets closer? Only time will tell.
A recently re-discovered odd treatise
“There’s another reason they call it the chain of command you know.” –Riley, recalling his military training.
“Because they tie you in chains if you don’t obey it?” –Renee, taking a wild guess.
“Because the lives of everyone under your command weighs like a ball and chain around your neck.” –Riley, remembering the troops who looked to him for leadership in the Gulf war.
As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they’re always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own.
The important thing is what’s on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It’s a place filled with puzzles and riddles, monsters and traps; it’s always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer.
It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway.