When want and famine stalk the land, a strange tower of ashes appears in the village common, a tower holding the sacrifices of the unworthy. Those who have the courage may reclaim these treasures…
Despair! Despair! The Dread Crow’s Glare!
The Horrors and Wonders of a distant, sun-drenched land. Everything you need to run a desert campaign!
An alliance between bitterest foes in a desperate bid for their survival, thus was the beginning of the Shrew-Wars
Many hearts have been lost to the hypnotic beauty of the Elves' immortal Queen; others have bowed to the grandeur of the Lord of the Forest. You don't think that happens by itself, do you? They send for Boldrei!
Crawling among the garbage and offal, the detritus of what men call civilization, the myrie bugs claim their own small domains. They eat, and breed, and wait…
These are the worlds and planets encountered by daring space explorers.
For the coddling of the weak and mewling shall one day be the Downfall of All Races!
—Morkoel Rasher, denouncing Moleskin in verse.
A list of locations and/or situations for a cool fight scene. (list)
So they defeated the horde of impoverished peasants armed with farm implements. Now they want to loot the bodies…
Few are the sons of men who have come to understand the ways of the Volgotoi, the huge warrior race commonly referred to as Ogres.
The words which lie herein are a documentary of the Ouzala - the Weapon of the Ouzquin Dremorix - And the enchantments of Axtrami.
A beast made of writing; a strange, sad, and beautiful being that haunts the libraries and universities of the Sacred World
On a sprawling mound of steel and rust and hate sits a clockwork castle, the technological dread that is a machineÃ¢??s delusion.
Sing to me and I shall write, on lilies, poetry of the night.
A cold and cadavorous collection of nefarious necromancers.
Never buy your potions from the Discount Dealer…
In the southernmost reaches of the southernmost lands, among sun-baked golden hills and rocky ruins, the cities of Gor Kull offer travelers and citizens a plethora of sinful concoctions, powders, and draughts, born of a wicked desire to addle the mind and befuddle the eye. Yet, should ye wish to arm oneself with knowledge against such evil brews, I present such guide.
Do as thou Will…
Trapped forever in the grip of the Sea of Jade, paralyzed by the Great Curse, the Fleet of Nazran has become a hellish prison of eternal torment, and the tomb of adventurers from across the Earth.
A vicious murder happens in a town that the party happens to pop in at. Under heavy suspicion as they are strangers, the party is forced to discover the perpetrator or have their reputations blackened, especially as more and more murders occur in the town, and mysteriously stop and restart when the party leaves to go kill off that evil necromancer who kidnapped the princess.
The only problem is that a demon, possessing one of the party, is the perpetrator. And the demon makes no signs that its living in the PC's head.
In fact, for all the party knows (except for the possessed person's), their companion is an evil murderer.
Do they try and execute their friend as he's a vicious murderer, and no evidence points to demonic posession? Or do they flee town with him, trusting him, and have their reputations destroyed?