I'd leave that up for the DM of course :) And yes, one could omit the safeties such as being usable only outdoors and not being able to enclose things in rock-strong cloud. Then they become dangerous indeed.
I like this and am actually seeing a potential of twisting it slightly to make it a dark cloud to add to my game. The flavor of it will fit into the campaign easily. Something the villain is going to use to darken the sky and/or hide his fortress on the mountaintop by placing a cloud around the peak so his castle can't be seen from the base of the mountain. Go to Comment
It also reminds me of this meta trend in children's books where they ask you to physically interact with the book like its images are real. "Don't Push the Button," "This Book Just Ate My Dog!," "We Are In a Book!," etc. Go to Comment
Nice and simple. What if the limited common potion was limited to potions they had actually consumed with that week period which then resets with the next week. Or the turning of the moon or whatever. So when it resets and they try to summon one, nothing happens as they have not yet partaken of the potion that week? Go to Comment
I would caution users to really stick to the "limited common potions" concept and give your players a short list. You don't want them pouring through source books for the perfect match every time they come to a new encounter. Go to Comment
A Magical Hat that has only enough magic to stay on its wearers head, in spite of wind, falling, or even being turned upside down. The owner, never having to pick up his hat gains an extra swagger to his step, and a small boost to charisma.