Strolen\s Citadel content. 
The Hands of the Master
Items  (Clothes)   (Magical)
manfred's comment on 2006-08-22 04:00 AM
(Psst: A large part of the properties is posted twice! You may really want to edit that, possibly also a few other things.)

A simple, interesting, and useful item I must say. It is potent, but has risks a careless user may easily bring upon himself. I like that it is one of its kind - uniques are all the more sought and valued.

You have given serious thought to the effects and uses of it, and it shows. Cookie for the artistic use - and the plot hooks that came of it. Great work. Go to Comment
The Hands of the Master
Items  (Clothes)   (Magical)
manfred's comment on 2008-04-20 06:57 PM
Bump!

Just to note, if they can harm stone creatures, they should be also able to heal them - with the right user of course. Go to Comment
The Hands of the Master
Items  (Clothes)   (Magical)
CaptainPenguin's comment on 2006-08-22 02:09 PM
Only voted Go to Comment
The Hands of the Master
Items  (Clothes)   (Magical)
MoonHunter's comment on 2006-08-23 12:42 PM
A nice submission, good details, a touch of history, nicely writted, and a few plot hook. What more could I want? Go to Comment
The Hands of the Master
Items  (Clothes)   (Magical)
Scrasamax's comment on 2006-08-23 08:29 AM
Good history, decent powers that don't seem to be over the top. Not a bad work Val. Go to Comment
The Hands of the Master
Items  (Clothes)   (Magical)
Cheka Man's comment on 2006-08-21 09:22 PM
I have a plan for gloves of my own with a different power-I loved these gloves btw. Go to Comment
The Hands of the Master
Items  (Clothes)   (Magical)
Dozus's comment on 2006-08-22 07:07 AM
Only voted Go to Comment
The Hands of the Master
Items  (Clothes)   (Magical)
Murometz's comment on 2006-08-22 09:57 AM
Only voted Go to Comment
The Hands of the Master
Items  (Clothes)   (Magical)
B9anders's comment on 2006-08-22 06:13 AM
Only voted Go to Comment
The Hands of the Master
Items  (Clothes)   (Magical)
chilled's comment on 2006-08-25 07:52 AM
keep it going man this is one good sub. Go to Comment
The Hands of the Master
Items  (Clothes)   (Magical)
valadaar's comment on 2006-08-22 07:47 PM
Updated: Cleaned up duplicate text in submission - Doh! Go to Comment
The Hands of the Master
Items  (Clothes)   (Magical)
valadaar's comment on 2006-10-26 09:15 AM
Might not want to climb a stone wall with both gloves on... Go to Comment
The Hands of the Master
Items  (Clothes)   (Magical)
valadaar's comment on 2007-01-17 08:37 AM
Updated: Spelling corrections made... Go to Comment
The Hands of the Master
Items  (Clothes)   (Magical)
valadaar's comment on 2011-12-19 07:16 PM
That's an excellent idea! Go to Comment
The Hands of the Master
Items  (Clothes)   (Magical)
Wulfhere's comment on 2006-09-27 03:22 PM
An interesting item! I had a knife that was similar to these gloves in a game I ran some years ago; its wielder drove me nuts with the creative uses he'd find for it. Go to Comment
The Hands of the Master
Items  (Clothes)   (Magical)
Stomphoof's comment on 2008-06-23 02:27 PM
Only voted Go to Comment
Total Comments:
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       By: Agar

Weapons or equipment that is heavily relied on can be "named". Then the equipment begins to gain abilities beyond those of normal equipment. They might siphon off some of the experiances of their owners (1 to 5%) and level up on thier own. Could be an unintenitional way of creating artifacts. Ships could become sturdier or seem to just barely outrun the worse of a storm that would have surely sunk another vessle, swords could fumble less or resist dulling more, a farmers plow could turn stones aside easier. Anything that is depended on as much as an inividual can depend on as much as another individual could be "named".

Ideas  ( System ) | November 5, 2002 | View | UpVote 2xp