Strolen\s Citadel content. 
Magic: How it destroys conventional (medieval) seige
Articles  (Campaign)   (Gaming - In General)
caesar193's comment on 2012-07-29 05:23 PM
Update: threw in a word in one the new, teleportation paragraph that I meant to originally Go to Comment
Magic: How it destroys conventional (medieval) seige
Articles  (Campaign)   (Gaming - In General)
caesar193's comment on 2012-08-01 04:32 PM
true. Magic would not completely eleminate it. It would just severely change it. With magic in play, the whole developement of technology and humankind would change. Still, the need for sleep would not affect it much either way- there is probably going to be more than one wizard on either side. The extra wizards could take over at night, and so on. Go to Comment
Death Room
Dungeons  (Underground)   (Traps)
Cheka Man's comment on 2012-07-26 10:16 PM
A useful trap. Go to Comment
Death Room
Dungeons  (Underground)   (Traps)
Dozus's comment on 2013-02-27 12:26 PM
Only voted Go to Comment
Death Room
Dungeons  (Underground)   (Traps)
valadaar's comment on 2014-10-16 03:42 PM
This feels like an entry from Grimtooth's traps - a nice, elaborate trap + zombies.

The tone is oddly glib, and I would use the term 'adventurers' as opposed to PCs, since PC's usually mean your current active players, not some strange past group that didn't actually exist.



Go to Comment
Death Room
Dungeons  (Underground)   (Traps)
Kassy's comment on 2012-07-27 06:44 AM
Mors, reminds me of Morr in the WFRP genre.

A neat little idea.

I would like to see it broken down and devided into sections to make it easier to read.

Another thing I wouldn't mind knowing; is there a history to the room, who created it and why? A bit of backstory is always nice, to give the place more flavour.

Other than that it's a good first sub, welcome to Strolen's Citadel!

3.0/5 Go to Comment
Death Room
Dungeons  (Underground)   (Traps)
Kassy's comment on 2012-07-28 08:27 AM
By breaking it down you've made it easier to read.

While the backstory is passable (I am no good at writing decent histories/backstories myself I might add), it starts with a glaring cliche, this isn't necessarily a bad thing, it just has that; "heard it before feel".

The part about the sculptor and its creation is fine.

The last part still raises some questions for me: How did Ytinutroppo know about its creation?, what is this loophole that he forgot to cover?

Also, this line doesn't make any sense to me: "(he's so powerful he doesn't need to show off with a ...the bloody)."

As it stands it is ok, but could still do with some more work being done. Take your time when creating something, there is no rush.

I might consider re-voting if this changes. Go to Comment
Death Room
Dungeons  (Underground)   (Traps)
Kassy's comment on 2012-07-30 11:22 AM
Take your time with what you write, no one is in a rush here. Go to Comment
Death Room
Dungeons  (Underground)   (Traps)
Redgre's comment on 2012-07-29 07:48 PM
A decent trap room. The backstory is interesting but seems to add little to it's purpose today and any possible future for the room, unless someone wants to summon another demon. If I were to use this room it would be the final treasure room of main baddies. I would probably replace the zombies with something ethereal, as to me that matches the flavor of the room better. Go to Comment
Death Room
Dungeons  (Underground)   (Traps)
PoisonAlchemist's comment on 2013-03-20 10:27 PM
I dig this, it's like the pool of endless froglings except with zombies. Everything is improved with zombies. I also particularly like how mean the gods are. Go to Comment
Death Room
Dungeons  (Underground)   (Traps)
caesar193's comment on 2012-07-27 11:33 AM
Update: Here it is, broken down.
And with a bit of history/whatever you want to call it.
Do you like Ytinutroppo and Nomed's names? Go to Comment
Death Room
Dungeons  (Underground)   (Traps)
caesar193's comment on 2012-07-29 03:06 PM
The bit about ...the bloody means adding a ... the bloody to the end of your name, like with Alexander THE GREAT. In Nomed's case, he'd become Nomed the Bloody.

The bit about the loophole is, i agree, kind of weak, but i was in a rush (i had to leave pretty soon) and just wanted to finish the history thing. I'll change it asap. As soon as think up what the @#$% it was. Go to Comment
Death Room
Dungeons  (Underground)   (Traps)
caesar193's comment on 2012-07-29 07:29 PM
Update: Fixed the loophole problem Go to Comment
Death Room
Dungeons  (Underground)   (Traps)
young0ne2's comment on 2013-02-27 12:25 PM
I like this idea greatly. I LOVE making my PC's think outside the box in all our RPG's. They seem to think the box holds Safety and Candy, all to often, as they are starting to find out, the box can hold worse things then whats outside of it. Go to Comment
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Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp