Amusing in its own right. I agree with Muro that including the jokes would improve the submission, but as it is I can still bring the PCs in at the tail end of a dwarven conversation (if you'll forgive the pun). Go to Comment
I am also very tempted to try this out with my boys! :-)
Great one axle! Although the game itself is simple, I'm sure that making up such a game from scratch, is less simple. It actually seems playable, and the background makes it come alive. The "corrupting influence", and "played in hospices"and so on are really nice touches.
Update: Funny you should HoH this today cause we play finally play tested this at board game gathering using risk pieces as stones and a board drawn on a wet erase grid map. It was ok, but after just one game we decided to add mining. Mining keeps a player from being isolated early in the game. We also found that it does not matter much if players start with 6 types of each stones or just a random 18 stone. The key to the game is table talk and horse trading. Go to Comment
Teenagers who run away from home to live in the wilderness may become feral. As they become more and more feral, they gain some supernatural powers (a la Peter Pan - ability to fly, things they imagine come true - possibly quite powerful), but at the expense of their humanity and ability to speak, comprehend complex subjects, etc. Maybe they have a leader: the most feral of them all.