Strolen\s Citadel content. 
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Articles  (Rules and Advice)   (Citadel Help)
Kassy's comment on 2012-08-20 05:58 AM
Only voted Go to Comment
Linking Submissions
Articles  (Rules and Advice)   (Citadel Help)
Moonlake's comment on 2015-02-22 12:07 AM
Nothing fancy, just a good solid utility sub but so very useful Go to Comment
Linking Submissions
Articles  (Rules and Advice)   (Citadel Help)
Dragonkat's comment on 2013-11-27 03:08 AM
Good advice deserves a good vote Go to Comment
Not Sure What To Do?
Articles  (Rules and Advice)   (Citadel Help)
Strolen's comment on 2012-08-18 12:09 PM
Update: Since we didn't have anything for the newbie area of the citadel area, I figured this was at least a start. I made it a wiki so if you know of other additions that would fit (or new categories to add) this is a great place to put them all together!

Hope you join in and add to it.

Formatting: H1 for the main categories, H2 for the submission links. Go to Comment
Not Sure What To Do?
Articles  (Rules and Advice)   (Citadel Help)
Strolen's comment on 2012-09-10 02:39 PM
Update: Added But Great Artists Steal by Wulfhere because it is a great idea! Go to Comment
Not Sure What To Do?
Articles  (Rules and Advice)   (Citadel Help)
axlerowes's comment on 2014-04-12 08:43 AM
This a very positive and encouraging advice sub! Go to Comment
Not Sure What To Do?
Articles  (Rules and Advice)   (Citadel Help)
valadaar's comment on 2014-05-27 10:52 AM
This needs to be stickied to the main page. Great stuff. Go to Comment
Not Sure What To Do?
Articles  (Rules and Advice)   (Citadel Help)
Kassy's comment on 2012-08-20 05:58 AM
Only voted Go to Comment
Not Sure What To Do?
Articles  (Rules and Advice)   (Citadel Help)
Moonlake's comment on 2013-05-25 10:08 PM
Good utility sub. Go to Comment
Not Sure What To Do?
Articles  (Rules and Advice)   (Citadel Help)
caesar193's comment on 2013-05-27 11:23 PM
A good place to come for writing techniques. Go to Comment
Sidjir Towers
Locations  (Fortification)   (Any)
Pieh's comment on 2012-04-15 05:49 PM


This is a really cool idea. Could probably be a nice fairytale of sorts about the powers of friendship with a little work. Great tale, with useful hooks. Nice one.


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Sidjir Towers
Locations  (Fortification)   (Any)
Roack's comment on 2012-02-21 02:40 AM


Wow, that was not what I was expecting.



Muro brings up a great point, buildings that influential would most certainly cause an impact. I mean, you know, an historical one. After their deaths, and the immediate collapses, I could see an endless parade of revivalists, archiechtural taboos, and official investigations. Survivors would be left wondering, did Sid and Jir really sabotage their own masterpieces? Did one of them do it? Was could cause them to do such a thing?


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Sidjir Towers
Locations  (Fortification)   (Any)
Murometz's comment on 2012-02-18 08:26 PM


I thought this was a touching tale actually, and was surprised when the 'towers fell' as i read it. Very nice. Its also somehow allegorical, but i can't quite place my finger on the lesson learned. Beautiful story! Their deaths and incomparable talents will be mourned, i am sure, tragic as their passing was. (I can only imagine how many lives were lost that day.)



I can also see the Sidjirian architectural technique being taught in the future, despite the futility of it all. I can see neo-sidjirianism.



I have to use this somehow.

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Sidjir Towers
Locations  (Fortification)   (Any)
axlerowes's comment on 2012-02-18 10:21 AM


I had been thinking about this, not specific co-dependant brother builders, but a post that doesn't just present a moment in time to be used.  Your story gives us the all the information we need to understand the ambition of the character, the social view of thier works and the evntual consequences of what will happen.  But your plots hooks suggest a use of the general concepts.  By providing us with a complete time line, you give us the option to insert the characters at any point during the time.  The magic itself is like an item.  



 



Plot Hook: To aid in a rebellion, the hero must try and sow a rift between Sid and Jir in order make the evil over lord vunerable


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Sidjir Towers
Locations  (Fortification)   (Any)
valadaar's comment on 2014-10-07 02:55 PM
This is a neat one - the start of a medieval post-apoc scenario, the destruction meted out by the towers bringing an end to an empire and causing tremendous upheaval. Would be an interest time for the PCs to be active during this - perhaps they could seize control or prevent an outside force from taking advantage of the empire's decapitation.
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Sidjir Towers
Locations  (Fortification)   (Any)
montreve's comment on 2012-02-20 02:20 PM


I really like the idea of inherent magic of some sort, the magic that is based on the fact that a person wants or needs something to work, rather than based on study or practice of 'magic'. Cool idea and a lot of flavor in the story as well truly an entertaining post.


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Sidjir Towers
Locations  (Fortification)   (Any)
Kal_23's comment on 2013-12-19 11:15 AM
A very interesting concept. I'm wondering if I could work it into my game though. The plot hooks don't really suit my players, in so far as it wouldn't interest them. Slayers, and powergamers all. Still. . .a good idea, and food for thought. Go to Comment
Law of the Hammer
Articles  (Rules and Advice)   (Citadel Help)
Strolen's comment on 2011-08-07 03:19 PM

I won't say it isn't heavy handed or harsh. The fact remains that I know of a small chunk of great authors that have left or took an extremely long break because of the outcome of these type discussions.


As mentioned, the hope is that there won't be much need for it. Your tangible fear :) of the message is warning enough that most will comprehend. It is more of an acknowledgement of what has happened in the past and what will not happen in the future. This also now serves as a tool to link to in order to dissuade any of these types of discussions. As far as those articles, I am still undecided and much will depend on the Strolenati. Emotion in these things are the enemy, not necessarily the topic. However, many are unable to separate the two and that is the danger in these types of topics.


Bottom Line: It will be up to the Strolenati to determine if the Hammer is required. If the Hammer becomes necessary to maintain peace and tranquility, this rule serves as the justification.

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Law of the Hammer
Articles  (Rules and Advice)   (Citadel Help)
Strolen's comment on 2011-08-09 12:57 AM
Commenters can volunteer whatever information they want when it directly relates in some way to the submission they are commenting on. This is really aimed more at the Author responses that start questioning the commenter's way of doing things. Although voting low for grammar is a bit taboo so that might be a bad example anyway. ;) Go to Comment
Law of the Hammer
Articles  (Rules and Advice)   (Citadel Help)
Agar's comment on 2011-08-12 03:09 AM


FYI: I did indeed take a long break from Strolens at one point, so long I am reading my own subs and it seems a different voice wrote them than my own, however, it was not due to any voting and/or arguments. I started a family and was busy. Now I'm struggling to keep my house and busy, but strangely less busy than I was before. I may not pick back up my former level of activity, and am unsure of my voice, but I am back, and glad to be here.


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       By: ephemeralstability

The Nomin gypsies have a fiddling competition every year, known as the Danse de Velose. Beaters hit out the rhythm on taut drums and the competitors start to play, slowly at first. Youngsters can compete, but are soon pulled away by worried mothers, before the competition becomes too dangerous. After two hours the haunting tune has become dazzlingly fast. You can resign at any time, but the moment you make a mistake you receive an arrow through the neck. Strings may snap, but the players must play on. The whole affair never lasts much longer than three hours, and the last fiddler playing is crowned king of the gypsies.

Ideas  ( NPCs ) | June 9, 2003 | View | UpVote 2xp