Tell me... the S.O. of a friend of mine will assault any chocolate she sees with a flying leap, and does not break off squares like normal people do ... she BITES the chocolate off, and STUFFS her face with it. 200g in one session is NOT unusual. Go to Comment
What can I say?
Funny what an innocent chat may produce when sick/creative minds are involved in the chat...
A question though, can a necromancer that is too weak too create his own living dead be called a necromacer? Go to Comment
Minor point Roack - just because someone is thinking of world domination, doesn't mean he/she is actually powerful enough to be able to do it - more likely he/she is simply deranged (now there's a scenario waiting to happen if ever I saw one)
Now to the Melkesjokolade - chocolate flavoured undead creation potion - what a beautifully sick idea
Considerable difficulty in making it though - balances it out quite nicely - (novice dark mage say "pity about that")
Neat idea - 4/5
BTW Shadoweagle - are you sure the Sick:Creative ratio is that low â I'd have put it at 2:1 at the very least Go to Comment
I have problems.
Halow's eve: Crazy twisted Necromancer solidifies Melkesjokolyde and gives it to children. Town overrun with toddler zombies. (S)he then reanimate all the corpses (both the children and their newly slaughtered parents,) and sends them forth to bring him/her new bodies. come next year, (s)he hides his/her minions and starts on another town, repeats this until a significant army is built up, then conquers the world, and posiibly even the multiverse... Go to Comment
The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.