I enjoyed the Glass shifting crazies from the beginning, and this tops off a great creation. It meshes very well with the tone and the style of the other pieces, and actually makes a lot of sense. It seems that someone like Axtrami might change his name so that he could be worshipped by multiple organizations, but that's just an opinion. Go to Comment
Did the Vantin live on the planet where the Ouzquin Demorix would eventually appear, or do they live elsewhere? That was the one thing I was unsure of as I read your sub. Other than that, marvelous work. It seems entirely consistent with what I know so far of the Ouzquin Demorix. Great job SE. Anything else I'd say would be repeating the above. Go to Comment
HOLY SMOKES. This is like a tenfold sub. An awesome religion with a great back story to the weapon it cherishes (or derivitives therein) and how it became...and then you go on and add a ton more weapon variations with the tale of each of their creations. I would have been happy with coming up with one of these and I would be done.
As a side note, the item that Axtrami sends the people to find tends not to be that important: What is important is the rarity and difficulty in finding it, or the difficulty in parting with it - this shows the true devotion of those willing to obtain or part with it. Go to Comment
Wow. This is obviously a labor of love and it was a joy to read. The creation of the first ouzala made this a good post, but the following magic weapons made it great. A few of them I didn't care much for, such as lute and quill but Revenant, Unseen and Faith more than make up for those two. The progression of dream sequences and appearances of Axtrami are very well written.
Two thumbs up! and full honors. This is not only well written, and well presented, but it is also sometihng I would have to say is completely innovative, IE a listing of an entirely new type of weapon. Go to Comment
The characters are given the task of transporting a flask of highly volatile liquid a long distance. The flask cannot be shaken too much or it will explode. The adventure involves stormy sea-voyages, bumpy cart rides through densely populated towns and horseback combat. In short there are many opportunities for it to break and explode.