Lil' Bilge Rat, Flange, and Piety Snood...Priceless! I love Donque's posse. Like Nap, I probably wont be inserting the gnome rappers into my campaign, but it makes for a hysterically funny read. Love the details in this one!...Donque's emblem, his zither, his posse..you know what, maybe I will insert him after all. :D Go to Comment
This is a nice, though stereotypical alchemical process. I have seen loads and loads of variants on this and even though I dislike many of the names herein (Dracorex steel, tincture of Moly, etc) I do think the attention and detail in this post warrants a 4.5.
What is fabulous about your works is that it is so very THOROUGH. Much of your stuff can be grabbed by a GM and inserted right into his/hers setting. I think many appreciate that. Go to Comment
Very good. The GM can think up of the exact mechanics, but in general the mages get their asses handed to them. Normally in D&D, wizards and sorcerors dominate the battelfields at higher levels, making noble paladins and valorous fighters just meatshields. This can rectify thst. If instead the secret is not of the Alchemists' Guild but an ancient shamanic ritual, then it is just right for my 'Wild West'-barbarians versus the Imperial Magocracy. Go to Comment
Perhaps those that practice elemental magic begin to take on characteristics associated with their chosen element. For instance, an earth elementalist might be prone to agoraphobia, while air and possibly fire elementalists might have problems with claustrophobia. Water elementalists might always seek the path of least resistance. A fire elementalist might have a cat's opinion of water. This could also apply to physical differences. Fire elementalists might have a freakishly high metabolism and a permanently high body temperature. Water elementalists would probably never get dehydrated, but might slow down a lot when it's cold. Etc, etc.
Ideas ( System ) | March 10, 2003 |