Nicely done. Logical, useful, and one of those things you could see emerge out of history. Well executed and with lots of dramtic hooks applicable, these could be adapted to any number of setting. Go to Comment
Wow, this one has been buried for quite a while, but I will try to answer your concerns. If it were a normal military unit composed of nobles and the wealthy, it would be an unwieldy tool to say the least. However, service in the legion is punishment for some transgression, and if a noble cannot serve properly, they can expect to be pulled from the legion prematurely and given a new, much worse punishment. While the Faith at the current time has lost the ability to order men to death for incidental transgressions, the noble can still be placed in detention for an undetermined time, or simply excommunicated from the Faith. While this doesnt have the same social clout as excommunication from the medieval catholic faith, a noble devoid of clerical support is going to very quickly run afoul of his populace (also deprived of clerical aid)
Command within the legion is determined by the Confessor General of the Legion, with the rankings doled out based on experience and ability to follow orders. A highly skilled noble might get a high temporary ranking, but if he was obstinate, he could find himself fully under the command of a tractable baronet with less experience. It is a somehwat fluid situation, held by the force of the Confessor General's will, charisma, and the weight of clerical law. Go to Comment
Yup. You can change the freetext into 'silly' outright. I smiled on it, shaked head on the catchy modern-day ecological phrases, but didn't believe it for a second - unless it were in a Terry Pratchett book. Slightly amusing. Go to Comment
Kind of nifty, just because of the idea of the severe micromanagement. It would be possible to use this in a non-silly setting, I think, but it would be part of a larger picture and a beauracracy from hell, and I don't imagine that it would last long once the adventurers got involved. Go to Comment
Actually, it reminds me of a few Japanese videogames where people have to get licenses to enter dungeons or places with monsters... I could see it being done, though perhaps not for the reasons outlined here. Go to Comment
Okay. This is really silly. It is really funny, in a Terry Pratchett (Disc world) or Peter Davids (Sir Apropo series) sort of way. In a world of fractured fairtales or anime homage to the dungeons, this would happen. Go to Comment
Perhaps it's that i don't take stuff seriously enough (imagine that) But I liked this. It may never find it's way into a game setting but it made me smile and if you can't smile you might as well be dead. So bring on the funny!!! it keeps life interesting and wards off boredom. Oh and please don't feed the spiders or pick the plants. Go to Comment
Interesting. What begins as a 'typical' dungeon well-described, ends as a trip into the belief world of a people long gone... along with something of their past being released.
There is also another ending: the queen charms/kicks/impresses the group enough to make them her new subjects, the first servants on the way to her new empire. The obvious plot-hook: get rid of your master!
I once read a book about a group of people who discovered a hidden temple city in a mountain range, where the Incas-the ancient civilisation of Peru- had fled to when the spanish invaded. When this group found the burial chamber of one of the inca high priests, they unleashed a powerful curse upon them all...