Interesting. What begins as a 'typical' dungeon well-described, ends as a trip into the belief world of a people long gone... along with something of their past being released.
There is also another ending: the queen charms/kicks/impresses the group enough to make them her new subjects, the first servants on the way to her new empire. The obvious plot-hook: get rid of your master!
I like it, and that is saying something since I normally despise dungeons (though I am pretty good at making them and have a ton of dungeon posts... go figure). Good execution; I like the formatting of the little "extras" in the quotes. Nice flow of the process and plot, the build up is subtle and strong. Take some xp from petty cash. Go to Comment
Superb - an awesome dungeon post that just got better and better. It has everything: an atmospheric, interesting dungeon, a novel setting (I have never played in or run a "caveman" dungeon), some real history and culture behind it and a good finale. To cap it all off it is liftable into almost any setting with almost no work and would be great either in a campaign or as a one-off adventure. Go to Comment
Random tables are nice in random rooms, if you catch my drift. They add atmosphere, and if they in addition say something about the place and who lived there they can be great. All in all I enjoyed this sub. I have a weak spot for the old-school dungeon. I also echo what AG said. Here, have a Scras;) Go to Comment
Very good Scrasamax. The write up is clean and simple, with lots of details and history. I like that. Only thing I did not like was the jump from the beautiful woman awakening and then all of a sudden it is obvious she is an evil vampire. Let us hope it is not Juliet in a feigned death. ;)
All in all it is a well written old school dungeon. I present you with a scras! Go to Comment
Excellent. It has a very subtle, creepy feel to it. Great details, good variety. Could have possibly used more combat, but I'll excuse that in favor of the amount of details and uniqueness. Job well done. Go to Comment
Tämbourine is firmly placed on my back ,to unsheathe this sword I simply have to say "re clouse" meaning come to me or i can just reach over and unsheathe it the old fashioned way. This sword was created to my liking tambourine is made of raw-like metals I found in different regions as I begun to forge the metals together, I’ve noticed that the raw metal materials were different pieces to a wide variety of swords that were used the past and present, being so most blades have a sheer grey texture Tambourine’s blade became black as the depths of the oceans. The blade expands to 6” which weighs 426lbs the sapphire jewel placed on the tip of hilt (upper middle center of the base) it emits a aura texture of purple which weighs 24lbs the jewel is un-breakable it negates magic for tambourine has a mind of its own only belonging to me it finds a worthy opponents who doesn’t use magic or any type of power to their liking which I can agree with(who would want an opponent that abuses their powers to kill for no reason or to avoid dying by honor tambourine fights with honor and accepts its glory or defeat) I’ve named the sapphire Sophia because not only that its rare and radiant it resembles my burning passion for my love Sophia. I made the hilt to be a length of 15 inches its frame is created with fine katchin (very thick and heavy metal) it alone weighs 50 pounds its texture is black like mixture of, I made it to be a cruciform hilt so it has room for two hands. I I made the blades hilt aprox. 2”, the blade is double-edged but the left side of the swords frame can block and or negate ones attack if needed, it weights 500lbs making it nearly unmovable. To go up against this sword is to quickly find your own death. Tambourine is a twin sword to Terra.