Strolen\s Citadel content. 
Body Farm
Locations  (Establishment)   (Any)
EchoMirage's comment on 2017-12-06 04:54 AM
Long Combination Vehicle
Items  (Transports)   (Campaign Defining)
valadaar's comment on 2017-12-05 08:57 AM
Hmm, a Damnation Alley type scenario on Mars would be very interesting. So, Mad Max meets Total Recall (Arnie version). Go to Comment
Long Combination Vehicle
Items  (Transports)   (Campaign Defining)
Aramax's comment on 2017-12-04 12:06 PM
4.5/5 Very nice fluff piece that could lead to many uses "Murder on the Mars Express" Go to Comment
The Sharp Dressed Men
NPCs  (Extras)   (Criminal/Espionage)
Strolen's comment on 2017-12-03 08:36 AM
And there we sat, us seven droogs, in the Korova Milkbar trying to make up our rassoodocks what to do with our yarbles for the evening.

A little Clockwork Orange and American Psycho action. I like it in a twisted, cruel and psychotic way.

Easily usable and transferable to any setting. Go to Comment
The Sharp Dressed Men
NPCs  (Extras)   (Criminal/Espionage)
Cheka Man's comment on 2017-11-26 11:27 AM
This if expanded would make a very good 30. Go to Comment
The Sharp Dressed Men
NPCs  (Extras)   (Criminal/Espionage)
valadaar's comment on 2017-11-29 09:36 AM
This is great as it is. Throwing these folks into your Cosmic era campaign, Supers, post-apoc or Cyberpunk worlds would work well.
Frankly any urban setting of any time period could be adapted.

Nice job!

Go to Comment
The Sharp Dressed Men
NPCs  (Extras)   (Criminal/Espionage)
BeatDropGaming's comment on 2017-11-29 03:17 PM
Only voted Go to Comment
The Staff of Man
Items  (Wand/Staff/ Arcane)   (Campaign Defining)
Strolen's comment on 2017-12-03 08:43 AM
As I read this I saw a vision of a wizard in bonded servitude, much like a queen bee in the middle of a hive. While the staff can create 1000 a year, and I assume that would be at one time in a short time span, I was more thinking like this bonded wizard was sitting in a dark central cell/cave/dungeon creating 0-10 beings a day in whatever configuration the "master" wanted. They wizard would give the geas to follow the command of the true master and the master would give "orders" to the wizard depending on the need.

For what purpose, I didn't get that far, but they entire idea of a renewable source of servants is pretty fascinating! Go to Comment
7 Condiments
Items  (Equipment Listing)   (Non-Magical)
Strolen's comment on 2017-12-03 08:47 AM
I got the sauce.
No ketchup.
Just sauce.
Raw sauce.
Boom.

Sorry, had to be done.

But I absolutely love the idea. Food is a vital thing in many stories/games so having something defined like this as a continuity and an indicator of culture is awesome.
Go to Comment
7 Condiments
Items  (Equipment Listing)   (Non-Magical)
Scrasamax's comment on 2017-12-13 11:54 AM
Why would there be a limitation?

Do you think there are any tomatoes in it? Go to Comment
7 Condiments
Items  (Equipment Listing)   (Non-Magical)
Murometz's comment on 2017-12-13 10:42 AM
Mmmmm seven sauces. Go to Comment
7 Condiments
Items  (Equipment Listing)   (Non-Magical)
Aramax's comment on 2017-12-13 10:31 AM
4/5 Nice fluff for CE.I love these kinds of CE "additives", just keep on creating background subs like this. One quibble. Don't you think there would be a big limitation on Tomatoes? Go to Comment
Staff of Doves
Items  (Wand/Staff/ Arcane)   (Magical)
Strolen's comment on 2017-12-03 08:49 AM
I have been playing a bit of Clash of Clans and the builder base has a sweet ass Night Witch that summons bats in a radius. Favorite attack. I can picture this very nicely. Also a good wedding trick.

Go to Comment
The Staff of Famine
Items  (Wand/Staff/ Arcane)   (Villanous)
Strolen's comment on 2017-12-03 08:55 AM
Bonus for the famine take. Not sure I recall a tool to cause that effect and it is a fantastic idea!! Go to Comment
The Staff of Famine
Items  (Wand/Staff/ Arcane)   (Villanous)
valadaar's comment on 2017-11-29 09:39 AM
A great campaign driving item! And the power set is perfect for reskinning if Staffs aren't your thing...
Go to Comment
Aurumic Staff
Items  (Wand/Staff/ Arcane)   (Cursed)
Strolen's comment on 2017-12-03 09:00 AM
Great item and history. Wondering if casting a lightning spell on it will cast it back to its owner, releasing her back into the world. Go to Comment
Aurumic Staff
Items  (Wand/Staff/ Arcane)   (Cursed)
Woofer295's comment on 2017-11-24 04:56 PM
Very cool item, I like it's properties and ominous history. Two thumbs up! Go to Comment
The Starseed
Items  (Other)   (Campaign Defining)
Strolen's comment on 2017-12-03 09:11 AM
Love the drawbacks more than anything. They really make the item and make perfect sense in the scheme of it. Go to Comment
The Starseed
Items  (Other)   (Campaign Defining)
valadaar's comment on 2017-11-29 09:42 AM
Oh, this is a neat item. Would it restore someone who was essentially a vegetable - Int 0 if you will? If it did, what personality would it take on?

Could you use one in a robot instead? Go to Comment
Standard Template Construction Installation
Locations  (Fortification)   (Any)
Scrasamax's comment on 2017-11-12 06:54 AM

STC SRBM COB

The Standard Template Construction Short Range Ballistic Missile Concealed Operations Base is far less complicated than it's name sounds. The installation is built into an abandoned building, the side of a mountain, the rusting hulk of a ship, or anywhere that the 800 square foot structure can be put. It houses a single short range ballistic missile, and has an operating staff of 6: a commander, two communications officers, and three enlisted who cover everything from basic duty to security. The COB also has communications functions, and has access to secure line of communication. Most of the time it is a listening post with heavy strike capability.

These small COBs were built in many places around the world. They also experimented with different weapons, changing the SRBM for interceptor missile batteries, anti-aircraft missiles, and cruise missiles. These proved effective generally once, and then their location was revealed. With their missile expended and cover blown, most COBs would be deliberately destroyed by their staff who would then try to escape into native territory rather than attempt to 'Alamo' the COB.

During the end of the Resource Wars, a fair number of these COBs were abandoned by their staff, who feared being left behind in a foreign hostile country more than they feared their weapons falling into enemy hands. A few were destroyed by the deserters, but far too many were left intact. During the nameless disjointed holocaust that ended the Resource Wars, captured COBs and their weapons were used to horrifying effect. Short range nukes were used to settle local disputes, and cities were blasted down to the bedrock. Others were doused in nerve gas. Millions died, and the damage and suffering caused gave birth to the wastelands, and the Wastelanders.

Amerikka Command still makes use of this type of COB as a one shot deterrent to Federation aerospace assets. While the DMZ treaty with the Pacific Rim Coalition limits the tonnage of war material either side can deploy, the Command's pop-up pocket nuke anti-ship missiles provide a much more stringent limit. To the Command, the lose of a COB is inconsequential to the spectacle of either destroying a Federation warship, or blowing a massive hole in one.

Go to Comment
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       By: MysticMoon

A small, enchanted chest, 2 feet on a side. It is of some dark wood with fantastical images graved upon it. Worn leather straps act as hinges and a simple toggle keeps it closed. Anything placed within it, with the lid closed, becomes accessible to anyone with one of the other 5 identical chests. Once it is taken out of any one of the 6, the chest is empty again. Perfect for passing messages or small items between widespread groups, such as ships at sea and their ports of call or generals on the field of battle.

Ideas  ( Items ) | June 24, 2012 | View | UpVote 6xp