Might want to check your spelling Railus, it's Praying Mantis, not Preying Mantis. Otherwise a nifty idea, I'll leave the praise at that since Vic and Gorg seem to have those bases covered. Go to Comment
An interesting device. I could see mantis holy symbols turning up periodically, reminding people of the extinct insect cult. In a place where the religious authorities actively investigate heterodox views and heretics, simply having such an item could cause problems.
If someone possessing one of the enchanted insects entered the ruins of one of the sect's temples, the visit might activate long-dormant secondary programming within the enchanted mantis, triggering unexpected effects when they speak the command word. Go to Comment
Neato, but what immediately sprang to my mind was not the mantis itself but the , "make token from wire then transform to monster" aspect. I thought of a little origami making dude who quickly "twists" up a little critter (whilst everyone one in the party is getting their buts kicked in by the opponent) and then unleashes the transform. So to me it was special copper wire with properties.
One carries the wire around and twists up a construct when needed...Maybe this wire comes from the ones that were thrown into the temple fire, they melted and was returned to its original wire form but still maintains the transforming properties.
I will be posting a write-up on Seffa that actually answers most of your questions (hopefully it will be up tonight). Fully grown the stand between 6 and 7 feet tall. In token form they are 3 inches. The command word was written in texts carved into walls of the temple itself.
The code was deciphered by a clever mage familiar with spells pertaining to comprehending languages. He was curious when he purchased one of the tokens from a traveler who thought it was useless. (It is a fairly simple command word, "anima." Go to Comment
Very munchkinous, but I guess it fits the game. Now, the concept of a whip having effect depending on which lash hits the victim is quite original, that could be adapted to something. I take it that the final effect would be quite rare, if the lashes have to hit the victim in the very same moment. Too bad the wielder won't probably stop until it happens. :/
Demonic whips are not destined to be liked, but it has a nice idea seed. Go to Comment
Well, we cannot know, if you don't say it. If they were advertised as powerful, one of a kind artifacts, people might look differently at them. Then again, we tend to be very picky around here. So don't be discouraged; from what I have seen, you do have some interesting ideas and can write pretty good descriptions to them, I'm sure we can work something out. :) Go to Comment
Railus, just so you know... Next time you run a game: It is my Quest to find Cedir, kill him, and take the whip for my own! I will do everything within my power to acquire this whip and use it to be the best murderer ever. Wooohoo! So be prepared with stats and such for this Cedir fellow. *Pieh prays to Double G that he wont be killed by this whip, ever...* I do hope to bond it to myself. Wait! Better yet: Can I be Cedir? And create the whip myself? And then go on a rampage and kill all the good guys? Just a thought... >:-D Go to Comment
I thought it seemed fairly obvious that the items in question were unique... Especially this one. And recently realizing I was already the victim of this item once; I must say it is powerful in the wrong hands (Cedir's hands). and it could make an interesting quest to figure out how to stop this crazy assassin. Go to Comment
Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor.
As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you.
The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.