How about writing up Arbanax - but write him as a villain, a genuine Bad Guy - lets face it, a man who derives amusement from other peoples pain is NOT A NICE PERSON
As for the cloak - I'm inclined to agree with Echo - this is an assassins' tool, even if it wasn't originally meant to be - as a joke it's in extremely bad taste, a quite likely to get Arbanax killed just as soon as somebody (enter the PCs) works out who made it
I'll give it 3/5 because it would probably work well as a plot hook Go to Comment
This is not a "minor" character. It has an impact upon its world is notable. It needs work. Alot of work. The write up does nothing to answer the questions that immediately come to mind when you read this.
Not enough detail or interesting elements to make it more than a cliche. Sorry. Go to Comment
This is a little cliche, but not bad. If the gnome was played well, with a spunky personality, the PC's could have some fun with him...as long as the GM doesn't overdo it with such characters. Perhaps he could be hired to build something for the PC's, or decide to follow their group around for awhile. Go to Comment
The PCs are hired by undead to rid their village community of an invasive necromancer.
As the PCs make their way, wherever they are going, they spot two zombies. The zombies approach but before the cleric can turn them, one starts throwing coins at the PCs while the other pleads with them, unable to pronounce the letters "L" and "H" due to some missing gums. "Peeth issen...no 'arm...coin...peeth issen!"
If the PCs don't slaughter the two zombies immediately, they will eventually come to learn that the two were chosen to find help by their brethren. The zombies want to hire the PCs to rid their community of an unwanted pest. An opportunistic necromancer.
Apparently, a small benign community of undead have taken residence in an abandoned village, living out their undeath as peacefully as the undead can. Recently, a malicious necromancer has invaded the village, and plans to enslave the entire populace with his malignant spells, raising a small army.
The PCs must battle the vile necromancer, even as he animates the very folks who hired the PCs in the first place, to slaughter them.