I tried this trap in my game and it worked really good. 15min of good ole RP fun.
A simple solid post that works this well in game deserves a higher vote.
Easy to expand on, easy to throw in a few details while playing it out as well.
In my game it even provided a small plot hook as well.
The treasure might not be as valuable as it appeared, but to a medieval tech base, the glass itself would be valuable. A room where a valuable, artistically crafted window was on display might form such a trap without any intent on the part of the room's creator. Of course, flammable gas is unlikely in such an instance, but bad air is likely. For example, lamps may have been left behind the glass, burning until they used up all the oxygen. Go to Comment
I do like mystical items that may not even exist. Yet somehow, it is expected gifts of gods do have awesome powers going beyond the normal.
One special thing is the combination of all elements, even the opposing ones in harmony. Maybe it is all but impossible to create a similar item for the mortal users of magic... which makes its value rise dramatically for magical research.
The magnitude of power itself may be debatable... what if it depend on the user? Somebody in harmony with the world is more likely to do good to it, as well as make a better use of the item. For the common man or adventurer, it can work as expected. But if it is held by someone worthy, the effects multiply.
Thus the legend of Ohmar the Wise, that has seen a great drought, cried for the suffering people, used a single grain, and clear water was flowing from the Sedwonda for a season, until the rain returned. Similar uses can be imagined - a long burning fire that saves from freezing, a rocky area turned to soil and good for settling, or the opposite effect to prevent landslides.
It may seem too easy to spend a grain and have a nice torch, or a bucket of water, while knowing that the right person can help thousands... and there won't be more grains, ever. Can you say - to be used only in times of dire need?
The item then, if it exists, will be likely hidden until it is necessary.
And as for weaknesses, the user could certainly feel the effect using an element too much. Feel free to add diseases and afflictions according to the element.
Overall, I like it. Useful especially for worlds with less magic. Go to Comment
Well, in and of itself, a generically useful item, with some neato properties.
However, the history REALLY needs some work. A gift from the gods(essentially) that is this weak and limited? Wow, those gods must just HATE the people who serve them. ;)
What I would like to see is a real story about the item's creation. Why the specific powers, why the elements coming together, why aren't the elements in opposition to each other, why isn't this device having an internal struggle with itself? There's a lot of conflicting voices having a say in this thing, at least according to the standard view of the elements.
If I were to make an item like this, I would follow the elemental dominance and opposition standards, and include something bad that happens along with the good. For example, the fire property of a flare(basically) is snuffed out by a large gust of howling wind at the end of it, possibly attracting curious things to see what all the fuss is about. The air power of creating wind, well, wind is typically created by heat, and if you keep the wind blowing for too long, you will see a firestorm approaching from the direction the wind is blowing. If you don't turn it away(with the changing wind direction), it will consume you. Just for a few examples of what you could do with it. Go to Comment
Magic is a little different than metal and paints... and who knows, I'm sure that there is an artist out there who would LOVE to be made of linen and paint. Besides, I would of thought it was obvious that he was under some serious magical influence, he did forget about everyone he knew and loved. With the amount of enchantments he was under I'm sure he would have thought being a magical being would be great despite the being a cloak and a pair of gloves.. and it's kind of like the ultimate devotion to his art, he became a creature of art as far as he is concerned. Go to Comment
The dwarven gods true names can only be known by dwarves. They are referred to by nicknames in the presence of non-dwarves. I.E. Gudurran( Allfather) Baenna ( Hearthmother) Dudrak ( Ore), etc. No torture or magic or direct intent can reveal their true names to non-dwrves.