As the bonuses are of a minor nature, it is a useful item for any older wizard (for any old character in fact!), not too powerful but just the thing that you'd wish to have at your side, when the time comes. The main power would be that of improved coordination I guess.
You know, for an added silly effect (as well as more usefulness), it could be enchanted to deal large subdual damage if whacked upon people. While an old gramp hitting people with his cane tends to look laughable, it may be an excellent weapon of protection. Go to Comment
While ironic, I did not need the creator of the cane to die for this item to work for me.
I would think that this would be a "common item" something any mage might make (though they might put it in a staff). This kind of item could very happily rank up there with charms and little hexed talismans for "every day" items. Go to Comment
Interesting piece of irony. A solid item, though depending on how it's used and the exact nature of the benifits, it could become either an enhancement of a good character, or another tool to be exploited by a bad character. Go to Comment
(These I have filtered from some source on African proverbs.)
54) A crime eats its own child.
55) A man who dictates separates himself from others.
56) (It is better that) trials come to you in the beginning (and you find peace afterwards) than that they come to you at the end.
57) That which is good is never finished.
58) The one chased away with a club comes back, but the one chased away with kihooto (reason) does not.
59) The cock crows, the idle person grumbles.
60) When others have received, you may still receive, because God is always present.
61) It is better to have no law than not enforcing it.
62) Working in the fields is hard, but hunger is harder.
63) Where the cattle does not graze, the warriors pass.
64) Hunger pushes the hippopotamus out of the water.
65) A father without sons is like a bow without arrows.
66) Passion and hatred are children of intoxicating beverages.
67) The tail of the cow watches to the right and left.
68) The black cow too produces white milk.
69) The mouth makes debts, but the arms pay.
70) The bull should be taken by the horns, a man at his word.
71) An empty sack cannot stand.
72) A generous man must eat if he wants to continue to be one.
73) Words can kill before arms.
74) The youth walks faster than the elderly but the elderly knows the road.
75) Those who sacrifice their conscience to ambition burn a painting to obtain ashes.
76) One glass can ruin all the beer.
77) Happiness is like a field you can harvest every season.
78) The wind effects leaves, while violence men.
79) Who gets lost in the forest takes it out on who leads him back to the right road.
80) A knife does not recognise its owner.
81) A friend when in need is a friend indeed.
82) Strong souls have willpower, weak ones only desires.
83) There is no better mirror than a best friend.
84) Those who seek revenge must remember to dig two graves. Go to Comment
Remember what the elders said: a good source of proverbs is always handy for giving flavour to a game world, or simply annoying player characters with. Old people have always words of wisdom for the younger generation, pity they seldom listen to them.
Wytchwolde-Under-Ash, once a great Thorpe, was razed to the ground by the ruthless, and truth told more than slightly deranged, Porcelain Princess and her henchmen, the Purifiers. When the flames had at last subsided, and a kaleidoscope of swirling, dull-gray ash choked the sky, nine hundred acres of old growth iron spruce, black larch and weeping birch, was burned to utter cinders, along with the entire coven of witches comprising the Sisterhood of the Silver Teat.
Now, centuries later, the forests are somewhat re-grown, and the town of Foolswater stands where Wytchwolde-Under-Ash once did. It is said that even to this day, one can still find ashes in the otherwise potable well-water of this village. Once a year during the Winter Solstice, the “Ash-Wind” comes to Foolswater, a suffocating black cloud that passes quickly but leaves dead birds and animals in its wake, darkening the trees, and staining the sky with black snow. The inhabitants of the village know better than to be caught outside during the day-long Ash-Wind. Everyone is locked snugly inside, singing old hymns that curse and re-curse the burned witches who once called this place home.