Strolen\s Citadel content. 
Amber Rose
Lifeforms  (Flora)   (Any)
manfred's comment on 2005-11-17 11:15 AM
You could keep all the powers and add more... for myths and legends. The actual efects should be limited of course. :)

With an unknown reason, aren't there guesses or fairy-tales? What if the goddess ____ (of nature, healing, etc) touches the world each spring, and where she does, an Amber Rose will grow. Hence, only ten roses grow each year in the whole world! That sounds more like rarity. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
manfred's comment on 2005-11-17 01:02 PM
See, much better! :) Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
manfred's comment on 2005-12-24 08:41 AM
I would say no.

First, it would be very diffilcut to destroy all roses in the whole world - even searching for them would take a few lifetimes. And second, this being a gift from a deity, the god in question would likely take measures to prevent his gift to be misused.

But in a way, you are right: once the story gets around, roses will be much more popular, and many gardens will have a bush or few, just in case. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
CaptainPenguin's comment on 2004-12-11 07:01 PM
Just one question- if we took this rose and put it into a fantasy novel, how would it's powers transfer over out of non-game stats (besides the non-aging)? Would a character suddenly feel stronger, or more skilled at something? Would they gradually find the benefit?

3.5/5. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
MoonHunter's comment on 2005-11-06 06:48 PM
I like it. Two paws up. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Ancient Gamer's comment on 2004-12-09 04:01 PM
I like flower and fauna and use them extensively in my setting. This is an alright flower, it's powers might be a bit overdone but then again it is so rare that it doesn't matter overly much, at least not when taking into consideration it's a one use item.

Nice mythic flower that will make the PCs drool. 4/5 (borderline 3/5)
(I'd strip it of the anti-ageing power though) Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Ancient Gamer's comment on 2005-11-30 06:28 PM
Better! I reserve the true 5.0 for original, complete and mind stunning content. 4.5 is close but lacks something. For me this herb is not new, but it is the best execution of such a herb that I have ever seen. That means 4.5 is the best grade you will ever get, but also that this herb is excellent! Well done Mourngrymn.

Now some feedback: You say: "If taken more than once the effects maybe be reversed or harmful".

I am sorry but that sounds like an artificial limit imposed by the GM. I suggest you either rationalize this, or remove it.

Oh, and in Folklore, first paragraph, second last sentance, there is a word missing. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Exodus_storm's comment on 2004-12-09 02:19 PM
Please tell me more about this propreties, how to destilate it, but a very nice flower and rare. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2004-12-11 10:39 AM
Thanks... guys. I was pretty much just fleshing it out in here. And I had originally figured that if I made it rare, it wouldn't matter about the ageless effect. But I may alter it a tad.

Thanks again.

Exodus, that is the thing about the process, only a very limited number of people know how to distill it properly and therefore keep the secret close. But I will edit more on it as I change a few things. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2004-12-13 09:03 AM
In a novel type setting. The character would feel stronger, noticed they are able to think faster and are able to solve problems quicker. (Incase of their intelligence increasing) If the benefit repairs the body, then they would feel a stab or a pinch and feel something going on inside their body until the organ is repaired. In this case, it could be seen as this amazing substance that heals the sick of any illness, as long as they are not dead of course.

This wouldn't be entirely be a gradual benefit. It would take a few minutes for the effects to fully take hold, but not more than ten minutes or so. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2005-11-05 03:03 PM
Per Ancient Gamers requests this will go under the knife and be edited for munchinism. Edit to be placed up soon. Stay tuned or drop an idea into the hat. Thanks. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2005-11-17 12:29 PM
Updated: Updated history and folklore of the rose per manfred. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2005-11-18 02:35 PM
Updated: Edited the properties of the item per manfred's request. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2005-11-30 02:59 PM
Just like letting milk sour, so does this elixir. The same goes for the positive effects, those benefit are permanent, as curing of an illness is permanent unless they contract it again.

The ill side affects will also be permanent as well, usually just the reverse of it's intended affect. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2005-12-01 09:29 AM
Updated: Updated per Ancient Gamers request... Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2005-12-05 12:28 PM
Those are all great ideas Zylithan and I do llike them. Perhaps in a rewrite of the item or if I create another one of it's kind it may have a similar effect. Thanks. You are more than welcome to use it and abuse it as you will for any game you plan to run. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2005-12-05 12:30 PM
This submission alone has has always needed the AG seal of approval from me. It was the first submission I did on the site and since then you have given me loads of information and ideas. I have strived to get it as balanced as possible and it seems it has done just that. Thanks AG. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2005-12-24 12:38 PM
I see that as being the perfect reasoning behind the history of traditional rose gardens. Why are they so popular? Why are there so many? Could it be that long ago it was rummored ot have magical or healing properties? It is very possible and feasible.

Also, as manfred said, being a gift from the Gods even something as mundane as a plant could not be exploited in the manner with which you speak. Thinking of real terms trying to destroy every rose in the world would be a dauntless task that I would think, fail. Unless you flash burned the entire planet but then nothing would be there anyway.

There are always consequenses for rash actions. Being that it is still a random growth, even if there was only one bush, it is still random whether it will grow or not. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2015-01-23 09:18 PM
This was my very first submission to the site, back when it was forum only and held a dear place to me then. Sadly I had forgotten about it until it just popped up in my email. Thank you for enjoying it Moonlake, I'll need to review it some to see if it needs another edit. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2015-01-24 03:42 PM
I always lurk... Go to Comment
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Castoria, Land of Shattered Stars

       By: Veretrix

Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.

By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.

Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).

To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.

To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.

When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.

What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.

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