Why do the glands naturally drop off? In a desert, I would want to keep my extra glands. And why don't they need to eat? How do they behave around the Lemeain's? Camels are supposed to be mean animals - are these also? Will they permit Lemeain's to ride them, or only to steal their glands? What do they get out of their partnership with the Lemeain's? Not water or food I imagine? Go to Comment
I want to know what kind of sound it makes. You could use that to mess with the players!
Domestication: what are they used for? Being eight feet tall might not be the easiest thing to farm with. Like elephants, can they use their horn to manipulate things? Drag stuff? Used to pull wagons... Go to Comment
The hollow horn thing, while cool, really takes me out of the reality of the submission. A horn hollow enough to produce the tuba sound would be large and thin-walled, and not the best for use as a weapon. Perhaps if it were positioned as a magical creature it would work better.
While I don't dislike this item, I felt it was quite similar to the Stonekin ring you just posted but less good (less atmospheric and less interesting powers). That's why I only gave it 3/5 (I gave the other 5/5). Go to Comment
It would be good in the Court of Queen Yocasta.
What if there was something like this, where if it was worn too long, (paticulary if the impersonated person had been murdered) the person would turn into that other person inside and out? *has creation idea*
1 to 4-As you described
5-6 The person can do a perfect imitation
6-7 General uneasyness
8-10 Other thoughts start coming into one's head.The wise person will take the choker off now
11-12-Two spirits in one body, taking the choker off needs a real act of will
13-For the wearer, death, as their very spirit,their very memories, turn into that of who they are impersonating?
What if wearing something of that type was a penalty for murder,and the PC's were sent to rescue a murderer (or innocent victim wrongly convicted) from justice? Go to Comment
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).