Well there are 37 other "common guilds" in Antioch. There are the seven Sea/ River clans which count as guilds here Guilds of the Water. And I never did do the Militia Guild write up. What are you looking for? Go to Comment
Generic but good. I like the guild politics that can be sensed in the description. Lots of plost possibilites and the write up is so generic that they might be fit into any setting with minimal tweaking. Go to Comment
As someone who is working on their guilds, and *cough* game system *cough* again, I realized I never did comment on a lot of subs. This was one I was hoping would enrich my mind as it expanded yet it never did. Crack the whip Moon... dust off the sheet of age and revisit the old. Worry about the new another day. Go to Comment
Not really. It would not be able to move very quickly (dog paddling), being in an alien element. Yet perhaps the innate sharkness (and its somewhat streamlined form) would make it function. Pah! would perhaps be too effective in the water than the ice, but might effect the creature as well. Then we have the resperation issue, being air breathing. The cold reduces its need for 02, allowing it to "idle" in the ice and sleep.
Now if someone moved it far away from the far northern/ southern reaches, then it might be more uncomfortable than a polar bear or penguin. It probably would not be able to adapt to these environments at all. It would need to work very hard to get enough air (being warmer, need more 02) and it can slowly move in water, it is too heavy to work on land solid surface. Go to Comment
If I understand, you are describing a sharklike thing that swims through snow/ice. Because reading your post I thought it would be cool if the "monster" were just a spirit, like the spirit of a shark and the spirit remembered the concept of shark. The spirit could tie itself to ice and snow, and become a shark... So the ice under someones feet could sprout a fin and turn into a shark... That way an ice shark could exist without destroying the ice... the spirit of the shark would translate through the ice until it wanted to jump out, in which case a shark shaped bit of ice would jump out of the snowy ground and attack someone. Go to Comment
They would need to be moderately intelligent to manipulate people to produce heat for them. So yes, the mage might be in trouble (or they could manipulate the people around them to make his life complicated).
They like any heat source they can get. RE the 'However many times they will "cultivate" living things, helping them so they can absorb the heat they generate.' and 'Some more intelligent and tame ones will make light for caves and the Humans inside the cave somewhat peaceful, all in exchange for extra heat from its fire. ' Go to Comment
I am not sure they would "eat" each other. However, their intelligence seems to be somewhat variable. Some are pretty simple, while others have an animal cunning, while others a Chimpanze or Dolphin intelligence. It is more than just heat absorbed.
I think their intelligence would be based upon the amount of contact with intelligent minds. Perhaps their empathic abilities create a link between them and the other minds. The more contact with intelligent minds, the more "intelligent patterns" they would absorb/ duplicate in their own matrix. The smarter they are, the more efficient they can be at manipulating emotions, thus spending less energy for the effect. Thus the crafty old ones could be pretty dangerous. Go to Comment
That is a nice touch. Consider it adopted. (can't believe I didn't say that a year ago)
The size and the brightness determines the intelligence. Since size and brightness is directly related to the amount of heat taken in, it is a darwinian development (those that can absorb enough heat get smart enough to be able to absorb more, those that can't shrink and go away).
So a Blue Fire could "canabalize" itself, sacrificing some intelligence and processing power for a few more days of subsistance. Go to Comment
A party of adventurers walk along late on an open plain, on a moonless night. Abruptly, War screams, the clanging of metal and death-cries are heard. It is an open plain, and nothing is seen, but the sound of a huge battle is all about them. The sounds continue for a half hour before stopping as suddenly as they started. What was it? Perhaps the ghouls of a long-gone battle, reliving their unfortunate last memories...