Yes - the fear of the undead tends to be blunted when you have roughly ten thousand zombie movies, at least as many vampire movies, and several thousand more depicting other kinds of unliving horrors, to say nothing of books, games, and so on. You might get edgy if they threaten your character's life, but they're not that terrifying because you've seen all their variations, and in most systems the players have their stats memorized.
This thing, you're not sure if you need a druid to command it or a priest to exorcise it, once you realize what it is that's springing out of the darkness, slicing things open, and then fading back amid the greenery as quickly as a hunting cat. Go to Comment
This very well might get used in an upcoming session. I find this to be a very original form of undead, which will certainly blow minds and freak people out (because that's how it works). People tend to get scared of something they find to be unnatural, but that loses its edge after you see so many zombies, vampires, and general undead. Something like this is fresh, original, and definitely NOT the kind of 'natural' that the players are expecting! Good job, and keep up the posting! These are gems! Go to Comment
A challenging creature... not so much for the heroes' swords, but for their sense of decency. Me likes scary creatures that turn out to be different. I also like the second plot hook... no need for gods to intervene, when other priests can... and suddenly there is a religious conflict in the making.
They are worth considering, and using. Good work here. Go to Comment
It's possible, but most of the time the Forsaken still don't recognize the gods even as they're 'fading' - the despair comes from a sudden realization that souls exist, and that they're trapped in their own corpse rather than slipping into oblivion like they expected.
On the other hand, one who realized that it was bound by divine will might well end up with an aura of furious anger, and I'd say it'd be a lot more dangerous than the despairing Forsaken - probably liable to attack priests and holy places on sight. Go to Comment
The Petty Kingdoms is a region consisting of hundreds of small states. Some are kingdoms, some are city states, some are large farming communities, some are duchesses and baronies and so on and so forth. Within a few miles the PCs might reach a new "country" with completely different rules and norms than the one they left behind. "What do you eat here? Humans ye say? Lets turn around fellas."