..It was 4 ft (1.2 m) long and weighed 10 pounds (4.5 kg), which made it the same basic size and weight as other muskets of the time. It fired a .51 caliber ball1 at a velocity similar to that of a modern .45 ACP and it had a tubular, gravity-fed magazine with a capacity of 20 balls. Contemporary regulations of 1788 required each rifleman, in addition to the rifle itself, to be equipped with three compressed air reservoirs (two spare and one attached to the rifle), cleaning stick, hand pump, lead ladle, and 100 lead balls, 20 in the magazine built into the rifle and the remaining 80 in four tin tubes. Equipment not carried attached to the rifle was held in a special leather knapsack. It was also required to keep the leather gaskets of the reservoir moist in order to maintain a good seal and prevent leakage. 2
The air reservoir was in the club-shaped butt. With a full air reservoir, the Girandoni Air Rifle had the capacity to shoot 30 shots at useful pressure. These balls were effective to approximately 150 yards on a full load. The power declined as the air reservoir was emptied 3.
30 Shots could be managed with basically medieval technology. This would kick the behind of a crossbow :P
The question in my mind now is pretty simple... Why use this weapon instead of a crossbow? A crossbow will punch through all historical armours. Crossbows are easier to reload and would be much easier to build. That and crossbows would be sooo much cheaper. Well, the bolts would probably be a tad costly compared to lead shot.
As a coolness factor, the clockwork rifle is definately up there. But it strikes me as a pretty pointless luxury weapon. The only advantage I can think of is that you won't have a bow string to get wet. But something as delicate as a clockwork weapon most likely wouldn't stand up too well in the wet either. Go to Comment
Depends on your setting. The armor itself wouldn't have any such effect, I'd say, unless it'd been enchanted that way or had enough importance to the deceased for their ghost to have an echo of it. This isn't really a magical armor; the properties are all side effects of the bone, the daemon realm, or the knowledge of how much power it takes to defeat a proper daemon and rip the creature's bones out. Go to Comment
Well, you could, but I wanted this to basically be a thing where the major value of it was psychological. If it were me, it'd be no more likely to stop you from walking into a holy place or being touched by divine magic than wearing any other bones as armor.
And yes, being the original creator and wearer of such a suit of armor is a sign of impressive might; unfortunately, they can also be inherited and stolen the same as any other armor, so the owner might not live up to the reputation. I imagine a few suits might be laying around Kuramen from back during the mythic age, but you don't get heroes and villains of that caliber anymore. Now it's pretty much normal folk in a dangerous world, without much of anyone who could take on a daemon. Personally, at least. But that's what thaumatechnological weaponry is for. I expect even a daemon might be a bit nonplussed if some madman with a Dirge Mace or a C-47 came at it. Go to Comment
Depends on the world, more than anything else. The armor already carries the psychic miasma of the daemon realms, so daemon-slayers would tend to be ill-trusted anyhow; powerful enough to kill a daemon, but shrouded in this psychic veil of hate and despair. Would you trust someone like that, really? Adventurers already tend to be the kind of filthy, greedy tomb robbers who'll do just about anything, and you don't need whispers of daemonic collaboration to make someone who wears their bones reviled and distrusted. Go to Comment
This is true - but then in the heroic age you'd have a party of Heroes facing the daemon down. In the steampunk age, you've got guard regiments all armed with the most potent thaumatechnological weapons they can muster to deal with even one of the creatures. There will be significant casualties, but if you can field enough soldiers with even a bit of firepower, they'll wear it down until it retreats or is slain. Thaumatechnologically equipped soldiers, thaumaturges each fielding their specialties, and even a daemon is likely to notice when a cannon shell etched with puissant runes slams into it from a steam-tank.
So yes, it wouldn't make it a field day; one man would likely be akin to a flea with a nastily sharp bite, but more like it's an organized army of fleas all leaping and biting together. Enough to certainly give the creature pause. Go to Comment
One thing I appreciated from the previous editions of D&D was the demon/daemon/devil division. Demons were creatures of raw emotion; passionate evil, destruction with a focus. Devils were methodical evil; lawyers and bargainers, planning to dominate the world, one soul at a time, by the plan. Daemons... Daemons were essential evil, amoral and uncaring. They always struck me as the 'evil' most likely to mirror the dark side of sapience - the most distilled and pure form of evil. A devil can be outwitted, a demon stymied by presenting it something it can't destroy. A daemon can't; if you outwit it, it has another plan - even if that plan is screaming in rage and rendering you limb from limb. If you overpower it, it has allies on retainer to swoop in and rescue it. To defeat a daemon takes much more than a demon or devil requires.
And so daemonbone mail is rare, and a thing that frightens even the most jaded daemon when they meet someone wearing it; there is one of their kin, who was overcome. What kind of unimaginable cunning and power mus Go to Comment
Nice, and I would think that the demons would be right, anyone who can kill a demon and make armor out of his corpse should rightly be feared. I would also expect that so long as the armor is worn, the wearer would be unable to enter holy places, or be healed by clerical magic. There would be downsides to wearing a processed demon shell as armor. Go to Comment
The thing to remember, not just with thaumatech, is that any innately magical being is going to have some sort of natural anti-magic defenses, to say nothing of knowing counter-magic of their own. Rare is the daemon that doesn't know at least a bit of the magical arts, and most would tend to be able to take a full wizard in a fight. There's a good reason daemon summoning is frowned upon. Thaumatech weaponry would take a bit for them to get used to, but I wouldn't say it'd make fighting daemons a field day. Go to Comment
Bone armor in general seems to get glossed over when adventurers wear it. I would think that even though it's a show of power to some people, wearing such armor would simply frighten the general populace. "Look at that one; see those bones he wears? Only daemon-sworn wear armor like that." Heaven knows the common people like to tell stories, and how hard is it to move from daemon-slayer to daemon-collaborator? Go to Comment
Yes. And with the way that magical energy is of divine source in Kuramen, Siren and I had an amusing bit of conversation; if you overload it, the contraption starts to hum, and if a really potent energy source shows up - like, say, a Small God - it'll just explode.
It resulted in Siren's comment: "I'm now picturing some madman trying to make a religious experience out of an exploding Geiger counter, thanks."
Smoke detector, barometer, Geiger counter... Whatever you want to liken it to, it's one of those ubiquitous items that just make sense, and seem like they have to show up in some form eventually. If you can't measure the energy, you can't try to figure out what level of it is unsafe to be near. Go to Comment
There should be more things like this, for any setting. I'm currently drawing a blank on possible further bits for steampunk, but Pieh's ESI seems like a good basis for that sort of thing.
I liked Cheka's idea of one of these on the C-47, as an early-warning device for potential misfires. Maybe you could use them as bombs if the enemy relies really heavily on magic, enough to make them explode. Go to Comment
A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.
When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,
Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir