It's been a while since I've read something that's stuck this much of a chord with me. It's truly beautiful and inspiring. As well as the plot hooks you have at the end, there are others contained in the fabric of the sub, particularly the Howling Gorge and Krakens Rest.
Thank you for creating something so beautiful and as val said; hazardous. Go to Comment
Light is good for you - and there can be too much of a good thing as well. :)
I picture the sun setting on the sky, the light failing to dim a single bit in this area. The temperature will probably even out at some point, but the area may become a desert indeed... with some very wild weather around.
The magus can be easily a priest, which would complicate things further. Perhaps the god of Light wishes to impart a lesson, perhaps he just doesn't care.
Traveling through a hellish landscape, the heroes would have to protect a shadowy creature, not knowing how dark it really is. When all is said and done, will it go its own way, stay around to cause havoc, or turn on them when they are vulnerable?
I've /always/ hated the 'Light is Good, Darkness is Evil' trope.
And if he dies and takes the darkness with him? I suppose you might treat whatever deity has his soul to filter the darkness and return it, or go on an Orpheus-like quest to find his shade and drain the shadows of it. Most likely, though, it would be a place cursed to daylight eternal. Go to Comment
It will, undoubtedly, even out eventually; when it reaches an equilibrium between heat bleeding off into the surrounding region and heat generation within the area. It will most likely be a rather nasty magic desert, though. And yes, some very wild weather indeed; an immovable high pressure bubble that just fluxes around the edges would be quite the disruption for any weather patterns - and since weather is a chaotic system, there's no telling just how wildly the changes might propagate outward from the central point.
He could, indeed, be a priest; ever since I've been working on Kuramen, I tend to use mage to refer to any worker of magic, whether divine or arcane. I forget they're usually distinguished from each other... I suppose in that case, you might potentially need a powerful entity of the God of Darkness to look upon it and say 'Let There Be Night!' Go to Comment
Might make for an interesting quest to find out what had gone wrong; maybe some other magic is needed to restore the natural progression of day and night, or perhaps someone else needs to reuse the mage's ritual, and be killed at the moment of natural nightfall. Go to Comment
Darkness, in particular, will tend to overwhelm most people, but you are correct - even without the environmental impact, the perpetual light would eventually drive anyone living within the area completely mad, not to mention that for a while it'd likely also cause an increase in accidents, with a complete lack of shadows to help judge locations and distances. Go to Comment
Nearly every primitive culture has had rituals and celebrations to guarantee the proper passage of the seasons and to ensure the fertility of crops and animals. Oversight of these ceremonies was generally the provenance of local kings or priests.
Suppose that the adventurers dispatch one of these fellows. The local peasants may become hysterical, fearing famine and death will stalk the land. Alternatively, they may want one of the new heroes to become king. For a while, this can be a good thing, but the first time that the crops fail, the superstitious locals will want to sacrifice their new leader.