I like this idea, particularly the culture shock section. But DMing can already be so surreal and the idea that "Furdoor" pint, would be ten times the size of a "Doorfur" pint would make for classic in game gags. Particularly when the PCs get the bill. I also like the suggestion about using the riddles. A Nicely developed take on this, Go to Comment
Thanks for the compliment - though if you like this style, you should check out some of Captain Penguin's work, of which this is but a pale imitation. To answer the question: yes, I did make all of this myself, if you mean the intro and the puzzle itself. I did steal a couple of quotes:
"Beware the boar, beware the swan/The salt sea bore her body on" is from the Fionavar Tapestry.
"East is east and west is west and ne'er the twain shall meet" is from a poem by Kipling.
"Climb every mountain/Ford every stream/Follow every rainbow/Till you find your dream" is from The Sound of Music.
"To long they delved, and too deeply, till they awoke what lay sleeping beneath its roots" is a paraphrase of a comment made in Lord of the Rings.
The rest I either made up or else are just general sayings (e.g. "Silence is Golden"). Go to Comment
I don't think you're the first person to be thrown for loops on how to rate it, as it had almost 150 hits before there were any votes or comments! That's a great idea about using it as lock to guard a treasure to be opened at any time: if I ever use it again, that's definitely how I'll use it so thanks for suggesting it!
P.S. Yes, I did come up with it myself. However, as with Maranesh's Challenge, I stole a couple of quotes:
The bottom right poem is from The Lord of the Rings.
The top centre poem is heavily inspired by a poem in Memory, Sorrow and Thorn.
The rest I made up. Go to Comment
This one throws me for loops on how to rate it. Did you come up with this yourself? If so, WOW! I can guarantee my players would never figure it out, although it is "obvious" once you've seen it. I could imagine using this as a lock puzzle to guard a treasure that no one had ever opened since it was made or something like that. A big treasure players could get when they figured it out... and that could happen any time during a campaign. And if they weren't getting it at all, maybe I could insert some subtle hints into the campaign...
It's not in character of course (as with almost all puzzles).
I used this in one of my games! (Had to change the context, but I really like the path of the philosopher write-up you have.) I made it an optional side puzzle to prevent it from halting the game and let people take it home with them to ponder.
The puzzle is nested, indirect and unconventional. Great work! A fantastic example of a high-caliber path-access-granting puzzle. Go to Comment
I have a question though, I'd like to put this one in my campaign for my players, but I cannot figure out what list of numbers you have to combine with what cryptic message.
Or how to find out how many of said numbers you have to put together for the word. Go to Comment
An old, misanthropic and paranoid man feels his time is coming. There are sons to leave his fortune to, but they are not worth it, not a dime do they deserve! And he doesn't really trust anyone else. And so he has made a decision: as a part of his last will, his henchmen are instructed to burn and destroy all his holdings, buildings as harvest. The lands shall be auctioned off, the proceeds used to pay the servants. Nothing shall stay behind. Nothing.
Depending on the status of the grumpy old man, this weird occurrence may be only a family drama, or it may end up bringing an entire region into chaos. Or the son(s) have found what should happen, and want to prevent it before their sick father dies.