I'm a big fan of backgrounds. With that said, this is not a terrible item, merely one that needs a more interesting background. As it is, it just doesn't seem that special. Her magic abilities made some armor. Woo.
While this idea works excellently in a story, in a game it would smack of du ex machina. That is the problem between games and stories. In stories, thing can be truly grim and will eventually get better. There is no filter between the character and what is happening. You experience the feelings of the character.
In games players start out with balanced characters and a basic chance to succeed. There is the fickle hand of random fate plus the insulating knowledge that you are playing a game between the player and the character. Go to Comment
Not a bad item, powerful, but not uber-powerful, and one must be in need to reshape the armor, so there IS a catch of sorts. A curious background that, though could be expanded and explained in more detail, is sound, and works fairly well.
I think this, though perhaps not as good as it could be, is not a bad item.
True, oh so true ... I was thinkig of the scene when say a young girl, perhaps of noble birth, is in circumstances most dire, it stumbles upon this, and then, hiding behind a veil of steel from her enemies, she walks the lands, afraid from lifting her disguise, while the armor sings soothing words and comfort to her, and every evenening, its caring voice helps her to sleep...
But yeah, MoonHunter is right, letting a PC find this could be difficult, an NPC though, hunted by the characters, could gain another chance, and perhaps grow into a formiddable adversary one day :D Go to Comment
In cases where a person has accused another of a crime, but there are no other supporters of the accusation or defenders of the accused, and there is not enough evidence to support one party or the other, the two people involved, or their champions in some cases, must duel in the presence of the local ruler or leader. The loser is assumed to be lying and punished accordingly.
Ideas ( System ) | December 20, 2002 |