The minions of the Tree
Who keeps the dead god-emperor company besides his deceased children? It is the men of Valersund, forever bent by his sorcery, their flesh sustained by his will and their minds sundered by his presence.
They are hulking creatures, with exaggerated muscles bordering on the grotesque, and elongated arms ending often in rending claws. Some possess more than two, with extra appendages of murderous intent growing from their hunched backs, now useless mouths or as tails.
Though hideously deformed, they still are less horrid than their larger brethren, who consist of several fused bodies, walking on six legs and wielding weapons in all directions, or the jumbled amalgams of man and beast.
Each will also have a female face growing somewhere, disturbingly beautiful amidst his misshapen features; it is the face of the female who once commanded him, and forever it whispers to him the will of the god-emperor. The link, though, can be severed with magic or a weapon capable of harming ghosts, leading to confusion on the beast's part.
They are clad in remnants of armor, often of excellent make, and wrapped in shreds of dead flesh, skin and bone of those who sought to desecrate the Emperor's resting place. All over their skin, a strange slimy membrane is spread, exuded by the dead deity, to allow them to exist in the cold and thin air of the mountain summit, keeping them forever just beyond the grasp of death.
For weapons, the Servant Sons use their monstrous bodies, or man-made weapons, some of them even objects of power.
Most are hopelessly insane, driven but by the dead god-thing's will, though a select few embraced their monarch's influence and gave themselves to it, keeping reasoning and cunning largely intact, and their madness subtle.
It's absolutely evocative prose, and were I to read it in a fiction work, it'd fit magnificently. It's just a bit much for the exigencies of a tabletop gaming campaign, where the amount of storytelling and flavor text with which you can batter the players is limited. There's a lot a GM has to invent here: what are the powers of the Tree? Is it a deity in of itself, a servitor/avatar of one, or simply an uber-Undead? Is there a nation near to hand or claiming this territory? What are these minions the Emperor has? Who are the cultists that serve/oppose him? I'd be happy to see more of these particulars fleshed out.
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The flavor text doesn't say, and I'd wager the average player would raise eyebrows at several pages worth of it that boiled down to "Evil last emperor of destroyed empire / nasty undead tree / and here's the location."
Wow in depth, with enough info to base an entire campaign around. It's nice to see an unusual enemy that has a fresh approach to achieving their goals, and really make players struggle to get a grasp on their capability and motivations.
A couple quick ideas to improve the appearance/presentation:
Putting the headers such as appearance, confrontation etc.. in bold would help a bit to highlight the different sections of the article and make it easier to find a particular area when skimming during a game session.
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Also, putting a line break in between each plot hook and bolding their titles would make the last text area a bit easier to read/navigate. (as it is it's a bit of a wall of text towards the end)
There are so many aspects of this sub that I like. Being a big fan of mythology, I love the description on how the Reverie came to be. I like the idea of the Reverie being a shared reality and it gets my mind thinking of all the ways that it would influence Elven society. The progression of Vlari-Shion's story is riveting. The language is wonderfully evocative. Truly a different take on monsters and it would have worked well for the quest.
I have racked my brain to come up with something that could use improvement, but I got nothin'.