The most interesting aspect of the original 30 entry was the hatchets, and that was overlooked on this one. All we know is that he has a sterotypical bad upbringing. It feels more like a police file then anything else. Go to Comment
This is fun. A simple encounter that could lead to a fear of open skies, cubes, and certainly goblins. If I was to use this (and I might) I would totally go for the full-out abduction experience... Strange pregnancy or seeming impotency, hallucinations, lumps under the skin, animals being afraid of the PC (could be fun with a druid), and all sorts of other ideas come to mind. I think there is a lot more that could be done with this sub, but I like it. Good work. Go to Comment
Voting again. Solid 4. This is such a fun idea to throw in the middle of an adventure. Goblinophobia is an amazing flaw for a player to have, but I would definitely give them some bonuses to go with the experience. Maybe something goblin related, like they can now use a magical item that once only functioned in the hands of a goblin. I'm loving these Daily Highlights! Go to Comment
This fun idea has the potential for a cute sideline, but perhaps a story line as well; with an advanced world or dimension which has become completely enslaved by goblins. They are looking to enslave this one as well, and "probing" the denizens for their weaknesses (pardon the pun). Go to Comment
Very good, spiders don't have to be giant maneaters to be dangerous to people. Good for any world, from fantasy to sci fi, *real life* to archipelago. Maybe your best submission yet in my eyes. Go to Comment
Not all dangers come in the gigantic carnivorous plant category. These are an excellent example of what else can pose a threat to your party. Very well planned and thought out, I like the overall completeness of this sub. It would be the simplest of things to pull out wholesale and use without hardly any modification. Go to Comment
Well done. An understated spider, but one that can certainly cause a bit of trouble and worse. I have to say, the plot hooks are simple, yet interesting in and of themselves! Which just shows that a GM can weave a cool adventure out of the teeniest ideas!
I think I'll add them to my campaign. I'm gm'ing a solo game currently, and a blood-drenched ship, with a blood-drenched, babbling, paranoid sailor will be pulling into the harbor shortly. ;)
These are rather whimsical, charming little beings as the others have described, but I do have a question. You mentioned that they project feelings of happiness in order to ''To save themselves from inter-faerie strife'', but what do you mean by that exactly? It's a bit vague. Thank. Go to Comment
In the inaccessible plateau of Hor-Nushan, there was always little crime. But in late autumn comes a maddening wind, that can drive the best man crazy, if only for a short time, make him turn on himself or others. For murder, the locals have devised a special punishment: the murderer has to dig a well for the family of his victim. The area is very dry, and having a good well is a source of wealth and prestige. In this way, the murderer atones for his deed and repays the family; perhaps they even find peace.