Well this was as DnD as anything I ever saw. Still you have done a great job and within the dungeon crawling universe this is the ultimate mcGuffin to lead the party from one dungeon to another. It feels kind of retro for me but I appreciate the effort and the plot hooks. Go to Comment
Thanks. I left that stuff pretty open. Best that way to fit the outcome into the campaign, and to fit the Imp to the party.
There's an interesting side-plot there, what if it promises wealth and then discovers it can't break out? A trip to see a practitioner of the dark arts, maybe? Perhaps one of the old cult leaders still lives, or is unliving? Go to Comment
I'm not sure that I completely understand the item's power, but otherwise good. See Dragon Lord's comments.
Also, try a more interesting name. The name of the item is the first thing that really grabs the reader's interest.
This nocturnal creature resembles an over-sized bat, with the mouth of a star-nosed mole.
The Manabat can be as small as a normal bat, but can grow to a size larger than a human.
This creature is feared by wizards and other magic users, as it feeds of it victim's mana.
It will hide at day and hunt at night, swooping down on its prey, engulfing the magic user's face with its slimy tentacles, thereby sucking the mana from the victim. Depending on the size of the Manabat it can drain only a portion of the wizard's mana, which he will regain in a few hours, whereas the largest creatures will drain the wizard's mana permanently, rendering them ineffective as magic users.It will not harm them in any other way.
Manabats behave like normal bats and breeds in same way and numbers.
They can be tamed by a master trainer to attack on command.
Encounter ( Other ) | September 4, 2016 |