Well this was as DnD as anything I ever saw. Still you have done a great job and within the dungeon crawling universe this is the ultimate mcGuffin to lead the party from one dungeon to another. It feels kind of retro for me but I appreciate the effort and the plot hooks. Go to Comment
Thanks. I left that stuff pretty open. Best that way to fit the outcome into the campaign, and to fit the Imp to the party.
There's an interesting side-plot there, what if it promises wealth and then discovers it can't break out? A trip to see a practitioner of the dark arts, maybe? Perhaps one of the old cult leaders still lives, or is unliving? Go to Comment
I'm not sure that I completely understand the item's power, but otherwise good. See Dragon Lord's comments.
Also, try a more interesting name. The name of the item is the first thing that really grabs the reader's interest.
Pirates' many bejeweled rings and piercings actually had a practical purpose - when the pirate or sailor died, the rings could be taken off as payment for a proper burial, saving him from a watery grave. This could be tied into regional culture, or made into a quest (The Pirate's Lost Rings, etc.). Also gives treasure-seeking divers another thing to look for besides crusty old chests.