Tithinian the master smith was the first to recieve the new steel, the product of the recently founded Hilsatiri mines. The gnomes were only too happy to provide the odd new iron to make the fine Elvish Steel. He began the complex ritual that accompanied the making of the best of the elvish war-blades. His hammering of the steel followed an ancient proscribed rythym, one which if followed to perfection would lend the blade the full power and grace of the elvish people.
For hours he worked, the hammering pattern musical and unbroken, until just near the end. His mind slipped, for a moment, but no slips were allowed. His next hammer-strike was off, and instead of the harmonic ring, a dischordnant tone assaulted his ears. The blade, once shimmering with magic and harmony, became dark and ugly.
Enraged with himself, he cursed the blade, forgetting for the moment who he was, and where. Still raging, he took the spoiled blade over to the crucible and threw it in to be reforged later. It would be days before he'd be ready to work on the next blade.
Before he could do so, a second smith arrived at the shop and used the discarded steel to fashion into a fine steel breastplate.
Later on, the proud elvish warrior wearing the bright steel breastplate was struck by the spell of an enemy sorcerer, and this magical attack triggered the metal to revert to it's previous form, transfixing the elf. Go to Comment
Many in power never think through all the consequences of their actions. When the High Judges devised the Grinder, they thought they found a device horrific enough to discourage the most henious of crimes, never thinking of all it's effects...
Karv Masrharic was an unsual guard. Unlike most of his fellow guards, he did not find his duty onerous. Others drank heavily to drown out the screams.
He and the other guards were assigned to the Yunacoth, the Pit of Forlorn Hope (Literally, Pit of Dispair). This dungeon held many of the fiendish Kyeed 'Justice' devices, machines meant to render appropriate living hells to those guilty of the henious crimes. Treasoners, necromancers, murderers and rapists all met long, agonzing deaths here, or worse, ever pained and dreadful half lives.
Where Karv stood gaurd, he could hear the screams of those condemned to the Grinder, and could feel the low rumble causes by the rolling of the thousand-ton stone wheel. To him, or at least part, the screams were sweet music.
When the Grinder passed into disuse - a story that will be told, but not today, Karv found that he missed it. Go to Comment
Additions to the Dangerous Aspects of spellcasting
1st, separation into power levels
Cantrip (minor spells which do not do terribly much a normal person could not do with cheaply obtained tools, materials or little skill).
Mythic (Beyond the norm for PC casters)
Divine (Sufficent to rework major aspects of local reality - used by dieties primarily)
Traditional side effects include:
Souring of Milk
Cows stop giving milk for a while
Mutant animals born - Calves with two heads, etc.
Mutations in human children
Major crop failure
The Steam Musket appears as a standard infantry musket with the exception of a 8" diameter iron sphere mounted just in front of the trigger guard, and the absence of any obvious lock mechanism.
The rivalry between Steam gunsmiths and black powder gunsmiths makers has been legendary. Development by development, their arms end up varying little in appearance, but greatly in function. Dependant upon more complex mechanical components and costly hardening spells, the steam muskets
Frustrated with the shortcomings of the blackpowder muskets used by his armies, the Duke looked for something better.
The answer came after he was nearly killed when a locomotive exploded perilously close, metal giving way to the pressure within.
The Steam musket makes use of a magically-reinforced steam resivour to release short but powerful bursts of steam. These bursts project a .68 caliber musket ball to an effective range of 300 yards, where it still has enough energy to stove in a cirras. The discharge is still quite loud - the superheated steam exiting the barrel at near-supersonic speed.
The Steam musket is a muzzle-loader and still requires that at first wadding and then the musket ball be rammed down the
The Steam Musket has several advantages over blackpowder muskets:
1. All weather operation. No powder to get wet is a huge advantage in inclement weather.
2. No long-lasting smoke clouds. The plume of steam quickly dissipates, allowing better visability on the battlefield
Difficult to recharge - the weapons interneal resivour requires several minutes connected to a large steam generator to charge. Large units would require a signficant period of time to reload, making this weapon better suited for defensive actions. There are plans to build rechargers capable of using a campfire as the source of steam, but this would take many hours to build enough pressure. Units could carry a large stock of spare steam-muskets, but it would generally be more useful tactically to have every weapon in active use, and then having the unit retire when expended.
Anti-magic fields dangerous - Should a steam-musket have its containment magic disrupted, the stored steam would shatter the weapon in a dangerous explosion. For this reason, Steam Muskets are generally limited to at most 20 shots.
This weapon bears a strong resemblance to Ruddly and Simon Pneumatic Clockwork Rifle, including similar effective ranges, and ammunition capacity. One can consider this to be another design which can co-exist in the same world - slightly different, perhaps inferior in some aspects. Go to Comment
The Admiral always presents a confident and dignified appearance with impeccable clothing suitable to the current environment. He is tall (6'1") and solidly built, with a paunch which suggests good living. His skin is heavily tanned and weathered from spending most of life outdoors. His features are strong and distinctive, and his close-cropped hair has long since faded to gray nearly matching that of his eyes.
The Admiral was born Meridin Savath, the fourth child to Lethro and Seri Savath in the Tyresian Empire. Lethro was a accomplished Captain in the Tyresian navy and it was readily apparent early in Meridin's life that he was destined to follow his fathers footsteps. His quick mind and courage showed itself in day to day living.
Meridin did enjoy some advantages as a result of his father's station and excellent reputation within the navy, and so he was able join the navy as part of the personal staff of Captain Mordecker on the Alliance (A medium ship-of-the line). Meridin acquired a quick education on this ship, as it was one of the most active involved in the anti-piracy campaign of TY 203. The heavy casualties of those battle soon advanced Meridin to cheif helmsman.
Shortly after that campain ended, the Tyresian Empire found itself at war with the Kingdom of xxxx. During the desparate fighting Meridin was somewhat prematuarlly promoted and given command of the Scimetar (also a medium Ship-of-the-line). His first mission was somewhat of a disaster, resulting in very high casualties and a Pyrric victory of sorts. It was a sign of the times that even this was considered a success by the Admiralty and so instead of being dismissed, he was formally title a captain and the Scimetar was repaired and refitted with better armaments.
Not one to
Former commander of kingdom's navy. Retired to become a naturalist to revisit places he saw during his navy days.
Although with his magical arts, Blackthar is able to adopt any appearance that pleases him, his normal form (with some magic to conceal his status) is the one he uses the most.
He appears as a striking, lean
Blackthar (A title really, bestowed upon him by the islanders of Arnuth)
* Willing embraced Vampirism via dark ritual.
* Had a very spartan life beforehand with all of his strong emotions bottled up in the quest for power.
When he arose as a vampire, his tightly held lusts were released. He carefully selected an inhabited island far from most sea lanes, slaughtered all of it's priesthood and strongest warriors and set himself up as king.
At first he treated the inhabitants purely as cattle but as time went on, he began to take the role of 'king' more seriously, but never enough to do more then delay their extinction.
Over time, the population of the island kept dwindling, due to Blackthar's hunger and disinterested mismanagement.
There came a final uprising where many of the islanders fell upon him, but were detroyed by his magic. Those that remained poisoned themselves and set fire to the inn where they gather, to deny him their lives and blood, and to stop being cattle.
Blackthar is an especially ancient vampire who has as much lust for magical knowlege as blood.
His greatest fustration is that for some reason, although his knowlege of arcan arts has increased over the ages, his ability to control magical power has not grown. He now has a great inventory of spells, but some of which are beyound his ability to easily cast.
He has investigated different methods to increase his personal power, and so far success has still eluded him.
Listening in at the various taverns and waystations, he had heard dozens of rumors. Most were obviously exaggerations or fabrications, but there was
one theme which carried through. The king was missing.
As he travelled closer to the capital, he could feel a distinct aura of unrest in the air. He passed various military units bivouaced by the roadsides. He even managed to meet up with a mercenary unit he had briefly served with several years past.
"Captain Keldred!" called Seldric as he walked up to the scarecrow-like officer.
The officer quickly turned to see who addressed him, "Who's the.. Seldric!"
"The one and only!" Seldric said with a smile. He had fought side by side with this officer and they had forged a strong friendship through the remainder of the campaign.
"How fare thee, my old friend?" asked Captain Keldred.
"Well, at least until my lord bade me to come to the capital. What make you of the rumors?"
"The rumors are why I'm here. Our unit has also been ordered to the capital, though our commander has not said in whose employment."
"I see," Seldric did not like the sounds of this. His lord was very tight with coin, and would bleed his own lands dry before he would resort to mercenaries.
It could be possible that Keldred and Seldric would face each other across the field of battle. Not a thought he relished.
Seldric sat with Keldred for some time afterwards, trading stories and sharing a drink or two. Finally he took his leave, and continued his journey to the capital. It would be no more then a day, so long as rain did not make a mire of the roads. Go to Comment