Strolen\s Citadel content. 
Arturo the Slight
NPCs  (Scenario Based)   (Artistic/Performance)
valadaar's comment on 2006-12-08 11:15 AM
Supporting characters - employeers, friends, allies, victims, innocent bystanders,etc.
Also, even non-evil people by force of circumstance can be placed in the role of villan.

I can see plenty of dramatic use for non-evil/amoral characters in a campaign. Go to Comment
Mascebus Elmirion Hendamere
NPCs  (Scenario Based)   (Artistic/Performance)
valadaar's comment on 2006-12-08 08:27 AM
I like this good, solid NPC without an evil dark secret, or curse or demonic posession! Good job! Go to Comment
The Carnival of Forgotten Souls
Locations  (Establishment)   (Any)
valadaar's comment on 2006-12-08 09:33 AM
This is an excellent idea for a scroll or even a combined Scroll/Codex! Do it! :) Go to Comment
The Carnival of Forgotten Souls
Locations  (Establishment)   (Any)
valadaar's comment on 2006-12-11 04:02 PM
This is a really good collection of NPCs.

Great job! Go to Comment
Kerrenese Wings and Crews
Society/ Organizations  (Ethnic/Cultural)   (World Wide)
valadaar's comment on 2006-12-11 12:47 PM
I hate seeing subs with a lot of work in them sitting unvoted, but my problem is these are a little too specialized for me to use myself without a lot of modification.

However, the NPC list is quite large, some of the descriptions are quite interesting. Go to Comment
The Earth Children
Society/ Organizations  (Ethnic/Cultural)   (Regional)
valadaar's comment on 2006-12-07 02:33 PM
I like this - especially the backstory. It leads one to believe of an upcoming war of genocide between the gnomes and humans, possibily with Elf and Dwarvish support.

That might be an interesting campaign, perhaps with the humans finding 'monsterous' beings such as orcs, etc, as allies against the Old races. Go to Comment
Parrick Woolcozen
NPCs  (Minor)   (Criminal/Espionage)
valadaar's comment on 2006-12-06 10:06 AM
A good solid and useful NPC. He could be a good foil, or even have the chance of being redeemed somehow, not being _totally_ evil.

If he were to become more generally infamous, he would coin a new insult ("You bloody Parrick!") Go to Comment
The Malcavas
Lifeforms  (Intelligent Species)   (Any)
valadaar's comment on 2006-12-06 09:55 AM
Here is another case where 'stubs' would be useful. Perhaps you should submit an Enclopedia Exilea (I don't know what you call your 'world') similar to Moonhunter's recent offerings.

Looks like there is a lot beneath the covers on your subs! Go to Comment
When the Raven calls…
Plots  (Discovery)   (Side-Quest)
valadaar's comment on 2006-12-08 02:35 PM
I like it - Good job! Go to Comment
Small Town Festivals
Plots  (Event)   (Encounter)
valadaar's comment on 2006-12-06 10:07 AM
Good Start - I hope this grows nicely! Go to Comment
Enchanter's Djellaba
Items  (Clothes)   (Non-Magical)
valadaar's comment on 2006-12-06 12:33 PM
Another great addition! Go to Comment
Isuni Meneratt
Lifeforms  (Flora)   (Forest/ Jungle)
valadaar's comment on 2006-12-05 10:34 AM
I like it!

Very exotic with lots of uses and good description.

Good job! Go to Comment
Lóran Arallis Branid of Morulindor
NPCs  (Minor)   (Criminal/Espionage)
valadaar's comment on 2006-12-05 12:03 PM
A good solid NPC.

So what unspeakable evil is he commiting - no wait - it is unspeakable! :) Go to Comment
The city has a thousand stories
Plots  (Event)   (Encounter)
valadaar's comment on 2006-12-04 04:01 PM
Wild Thing!


Parked beside a popular tavern, the PC's see a large horse-drawn wagon with a large metal cage. Sleeping inside the cage is a large lion. A drover, somewhat inebriated, is climbing up to the seat and is impatiently starting to bring the wagon under way.

A wagon carrying a large cage rattles by the PCs, the driver obviously in a great hurry. Other people on the street quickly move out of the way, shouting curses at the driver. A massive cage fills the cart, and a large tawny animal occupies it. The beast is visibly disturbed by its violent handling. Suddenly the wagon lurches as it a wheel disappears into an over-large pothole. The sound of splintering wood follows and the wheel shatters,sending the wagon crashing onto it's side. The driver is thrown against a stone wall, while the cage drops and smashes, releasing its occupant into the street. A large lion, probably meant for a nobel's collection is now loose!


As the PC's turn onto one of the main throughfares of the city, they hear panicked cries of people interspersed with feral roars. What greets their eyes is an obviously enraged lion running amock through a rapidly thinning crowd. A wrecked wagon and cage are partially blocking the road.

At the GM's descretion, the lion could be replaced by pretty much any beast lacking ranged attacks and confinable by persons without magical assistance. Go to Comment
The city has a thousand stories
Plots  (Event)   (Encounter)
valadaar's comment on 2006-12-04 04:04 PM
Eviction Notice


As the PC's move through one of the better parts of town, they see a group of gaurdsmen and labourers being lead by a large, somewhat overstuffed middle-aged man. He appears both nervous and exaltant. One of the gaurdsmen, obviously the leader with a ceremonial halbard, also carries a large paper scroll. They appear to be heading to a rather large, opulant home.


As the PC's move through one of the better parts of town, they see a well dressed man sitting in front of a well appointed home, head in his hands. On the street in front appear to be most of the man's possessions. Nearby stands a pair of local guardsman. Two burly labourers bring out a large chest and drop it roughly to the ground. In a nearby alley, the PC's can see some never-do-well's hanging out like vultures, but it is not clear what they are waiting for.


The PC's are moving along one of the better streets and are suprised to see various street-people walking quickly by carring various home items. Oil lamps, chairs, rugs, etc, are all being trucked away from somewhere ahead. Shortly the PCs come to a group of street people picking over an assortment of furnishings scattered onto the road.

A number of town guard stand nearby but are doing nothing to stop the looting.

If the PC's look around more closely in the nearby alleys, they will find a recently deceased nobleman. The person appears to be of noble blood but has been badly beaten and all of his valuables have been taken.

It is a the GM's descretion who this nobleman is, and what he could have done to become treated the way he is. Go to Comment
The city has a thousand stories
Plots  (Event)   (Encounter)
valadaar's comment on 2006-12-04 07:49 PM
Bump cause it's old :) Go to Comment
The city has a thousand stories
Plots  (Event)   (Encounter)
valadaar's comment on 2006-12-07 03:19 PM
More then you can chew....


A large, angry mob passes by the PC's , "Burn the Witch!" and similar messages being hollered. A priest and a handful of towns guardsmen are at the head of the mob. They stop in front of a large, well-built house and move to enter it, the priest opening brandishing his holy symbol.


The Pc's happen upon a huge crowd surrounding a Stake with a well-dressed, middle aged woman tied to it. Piled around her waist high are big bundles of firewood. Standing nearby is a village priest holding holy book and censer, as well as a number of town guard bearing torches. The crowd is shouting "Burn her! Death to the Witch" etc.

If the PCs do not intervene, then once the pile of wood is lite, the fire begins to burn and the woman screams. Then suddenly the scream changes to inhuman laughter and the flames erupt outward, immolating the priest, nearby guardsmen and many of the people standing by watching. The 'witch' throws off her human disguise, revealing a flame-resistent demon of your choice. The crowd then stampedes in panic in all directions. Stepping down from stake towards her smoldering victims, she touches them in turn and they rise as undead. The demon will cause more destruction with flame and claw, and then leave, laughing the entire time.


The PC's come across a scene of chaos - people are running around screaming, being chased by what appear to be charred walking corpses. Other bodies lie on the ground around a half-burned pile of wood and charred stake.

GM's discretion on if the Demon is still present. Go to Comment
The city has a thousand stories
Plots  (Event)   (Encounter)
valadaar's comment on 2006-12-08 09:10 AM
Any comments on the concept of including a before/during/after or is this unnecessary? (Also, updated table of contents...) Go to Comment
The city has a thousand stories
Plots  (Event)   (Encounter)
valadaar's comment on 2007-01-16 11:15 AM
Thats okay - I was floating it to see how it would take off - and I have my answer. What problem do you have with it? My thoughts were too many encounters had the PC's arriving right in the middle of things, but that is statistically unlikely :) unless the PC's are instigators of the action. Go to Comment
The city has a thousand stories
Plots  (Event)   (Encounter)
valadaar's comment on 2007-01-16 03:12 PM
K, I did note that the format was optional in the main text of the sub :)

I'll have to add a few that don't follow the format to set a precedance. Perhaps it will see more use then.

I won't be continuing use of that format based on the response to this sub so far. Go to Comment
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       By: young0ne2

A group of adventurers come across a child’s body on their adventures, odd being such a remote location. Their is no detectable sign of violence to the child, nor are their any signs of life. Suddenly the child opens its eyes, looks towards the group and introduces themselves to the adventures.
If this wasn’t odd enough, the child can’t remember where they are from, only their name and age. Stranger yet, the child has a tattoo on their right shoulder of a family crest, to a family that died out over 200 years ago.

Ideas  ( NPCs ) | February 27, 2013 | View | UpVote 8xp