Strolen\s Citadel content. 
Grandmothers' House
Plots  (Hired)   (Side-Quest)
valadaar's comment on 2007-02-28 04:15 PM
Forgot to vote.. Go to Comment
The Fairy Castle
Items  (Home/ Personal)   (Magical)
valadaar's comment on 2007-02-27 08:23 PM
Holy smokes Wulfhere. You've got to write a book! (Well, you've a good start on one already....) Go to Comment
MUL-FS550 Fire Support Robot
Lifeforms  (Constructed)   (Any)
valadaar's comment on 2010-11-11 07:38 PM
MUL-FS550 Fire Support Robot
Lifeforms  (Constructed)   (Any)
valadaar's comment on 2007-02-23 03:40 PM
Suggestions for terms used above I should add to a glossary? Go to Comment
MUL-FS550 Fire Support Robot
Lifeforms  (Constructed)   (Any)
valadaar's comment on 2007-02-27 10:11 AM
Okay, obviously I need to frame these 'Bots more.

The universe in question is based on an old scratch-based Sci-Fi/Fantasy/Horror campaign of mine I ran a very long time ago, and was not of sufficent quality to present as-was here. It featured many cliche elements, but it was fun to run. We had battles between cyborgs, demons, Psychotic government agents wiping out anything abnormal, fleet battles, vampires, you name it. Since the PC's were Immortals of highlander fame, you get the picture.

Some of the ideas from that old campaing I thought were still useful, so I have been salvaging what I thought was useful. The background needs work though to make it more generic and less silly. I wanted to present what I had assuming that the ideas were generic enough to meld into other worlds.

But to answer your questions:

In 2450, Humanity is scattered over an assortment of worlds. Some were peacefully colonized, others seized from the alien races that held them. There is no central government, only a shifting set of alliances. One thing that is shared by the worlds are the Rules of Engagement, which serve to limit combat to prevent complete destruction of colonies. Part of these rules include proscriptions against nuclear weapons, along with combative AI's. The second point is a bit gray, as support systems such as the MUL-FS550 Fire Support Robot are close to the line. The fact that a human operator is required to pull the trigger satisfies the letter of the Rules, if not the spirit.

The various planets fight among each other for various reasons - vendettas, trade, resources,etc, but these usually are low-level engagements between professional mercenary groups. Use of planetary military elements is generally considered a dangerous escalation. The Planetary forces are generally used to defend against non-human enemies, where the Rules of Engagement do not apply.

The Robots are built to satisfy various military needs to reduce the imployment of expensive (and perhaps unreliable) mercenary forces, as well as to limit human casulties. Numerous companies manufacture the robots and sell them to pretty much anyone who has the currency to afford them.

I hope this helps! Is anyone interesting in more polishing of this world concept (I know it has elements heavily barrowed from other sources...)

Created ROE 2450 as a stub for future development. Go to Comment
MUL-FS550 Fire Support Robot
Lifeforms  (Constructed)   (Any)
valadaar's comment on 2007-08-02 09:19 PM
Well, guess this was not too much of a stretch:

Though mine does have vertical launch cells, so there! :P Go to Comment
MUL-FS550 Fire Support Robot
Lifeforms  (Constructed)   (Any)
valadaar's comment on 2010-02-22 12:26 PM
MUL-FS550 Fire Support Robot
Lifeforms  (Constructed)   (Any)
MUL-FS550 Fire Support Robot
Lifeforms  (Constructed)   (Any)
valadaar's comment on 2013-05-31 10:56 AM
Cult of Terat
Society/ Organizations  (Combative)   (Regional)
valadaar's comment on 2007-03-23 07:57 PM
Only voted Go to Comment
Terat, the Goddess of War
NPCs  (Mythic/ Historical)   (Religious)
valadaar's comment on 2007-03-23 07:58 PM
Missed voting on this before. Nicely done! Go to Comment
Items  (Art and Music)   (Combat)
valadaar's comment on 2007-02-24 06:35 AM
"You should have seen us when we played on Venus!"
There was a thread for music inspired submissions somewhere :)

Heh, good job! Go to Comment
Salvorathan - A Sci-Fi Take On Dwarves.
Lifeforms  (Intelligent Species)   (Space)
valadaar's comment on 2007-02-23 03:54 PM
Heh, I've always thought about what would kill you first if you were spaced... The pressure change, oxygen deplation or the Cold/Heat..

A lot of interesting adaptions, though all of the developments for allowing hard vacuum exposure seems a lot of work for something that should not happen. How do they deal with the extreme temperatures accompanied by space exposure - either ridiculous heat or cold?

With the hard scaly skin what mechanism do they use for temperature regulation? Go to Comment
Salvorathan - A Sci-Fi Take On Dwarves.
Lifeforms  (Intelligent Species)   (Space)
valadaar's comment on 2007-02-24 08:29 AM
Perish the thought Manfred!

Good job Siren! Go to Comment
Lifeforms  (Fauna)   (Swamp)
valadaar's comment on 2007-02-23 06:33 PM
Interesting! Go to Comment
Superstitions and Fables
Plots  (Discovery)   (Side-Quest)
valadaar's comment on 2007-02-26 09:24 AM
On the quality of the two first subs I voting!

Good job folks, though the two first examples look more like whole subs then scroll entries!

Might I suggest a conversion to Codex (or Scodex/Folio) Go to Comment
30 Aristocrats
NPCs  (Extras)   (Political)
valadaar's comment on 2007-02-23 08:20 AM
A very good assortment. Like a mixed box of chocolates for Assassins...

>:) Go to Comment
30 Aristocrats
NPCs  (Extras)   (Political)
valadaar's comment on 2014-02-10 08:18 PM
Update: Added link to generator Go to Comment
The Edge of Torment
Items  (Melee Weapons)   (Cursed)
valadaar's comment on 2007-02-22 08:48 PM
A nice, mysterious item with a detailed and suitably tragic history.

Nice job! Go to Comment
RR80 Corpsman
Lifeforms  (Constructed)   (Any)
valadaar's comment on 2007-02-21 12:47 PM
>The advert part at the top makes it look like the unit is for domestic/ commercial other than >governmental/ institutional use. It just has the same feel as a toaster ad.

That was the feel I was going for actually, or something from a Soldier of Fortune magazine.

>Does this follow Asmovian Rules, or just can't be an offensive? Since it is really smart, it >gets to decide what it can do?

Not formally - the world view where this is invisioned had a bad experience with automated soldiers, so armed Robots are banned. It is smart within the domain of it's programming. It could be reprogrammed as a combat unit in defiance of the treaty.

>If this thing is smarter than your average human soldier, then why does need to be directed by a >human medic? Why not a soldier?

Primarily for the same reason as they can't be armed. They are smart, but not allowed to have initiative. As to why not soldiers and only medics, command and control reasons. Dumb Grunts are not trained to direct medical robots (for good or ill). They are intended to reduce the number of medics per unit and therefore reduce the training costs of larger formations. One human medic can direct numerous RR80's.

>And does it have to obey? So if you don't like your buddy, you can order this thing to jump on >him?

No - it would ignore that order unless your buddy was injured and required it's services. An NCO or officer could probably override this, but you bet there would be a note in the after action report. It is programmed with basic Military operations, so it is rank aware. One might even assign a rank to the robot, but again under treaty obligations, it cannot give orders to combat soldiers.

>Will it work on the opposition? Can I tell it to jump on another guy (who is hopefully injured)? >Or if he is about to kill me, he is obviously sick (in the head) and must be subdued and taken >for treatment.

It is not programmed for Human Medical (Psycological) so 'sick in the head' is beyond its area of knowlege. It could be ordered to help even the opposition, i.e. prisoners. It would be possible to use it offensively in this manner, but I think shooting the enemy would be simpler.

Since it is not extraordinarily effective as a combantant (at least without programming upgrades), using it offensively is not practical. Go to Comment
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       By: Strolen

In a small farming community, the only way to cross a river is to basically pole vault across. A small section of river has a small raft on a string to pull items across but for a person to cross they must use one of the many provided poles. Might be interesting seeing what the players do when they come across it. Villagers do it all the time so are skilled and can do it with ease.

Ideas  ( Locations ) | July 4, 2003 | View | UpVote 1xp