Strolen\s Citadel content. 
The Plain of Taranis
Locations  (Area)   (Plains)
valadaar's comment on 2017-09-19 10:39 AM
Love this. Brings back memories. More of this please :) Go to Comment
30 Types of Fire
Articles  (Setting Building)   (Gaming - In General)
valadaar's comment on 2017-09-15 07:46 AM
I'm impressed with the number you were able to come up with. Some very novel ones :) I thought Reverse Fire quite neat.
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Broadhead Defensive Drone
Items  (Ranged Weapons)   (Combat)
valadaar's comment on 2017-09-13 02:05 PM
And of course, nothing stops modders from changing the payload....



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Projector Drone
Items  (Home/ Personal)   (Non-Magical)
valadaar's comment on 2017-09-13 01:50 PM
I love the technical details on this - though of course you have to assume that an image can be projected in this manner.

Would an illusion of empty air where it wasn't work? Can this provide limited stealth to hide things? Go to Comment
ZAP!Stop!
Items  (Other)   (Villanous)
valadaar's comment on 2017-09-07 10:41 PM
Love the detail on this one :) Go to Comment
30 Underused Character Classes
NPCs  (Character Sheet)   (Travelers)
valadaar's comment on 2017-09-07 10:50 PM
A nice set of character concepts! Lots of ideas here... Go to Comment
Gigmucc the Frogman
NPCs  (Extras)   (Mercantile)
valadaar's comment on 2017-09-07 10:53 PM
I really, really like this character. I would use him. And I see a new potential sub idea :P
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7 More Ships
Items  (Transports)   (Campaign Defining)
valadaar's comment on 2017-08-19 10:09 PM
I like these as well, though is your first ship supposed to be wider then long?

I too would like to see a fleshed out singleton.
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EMS
Systems  (Ecological)   (Specific)
valadaar's comment on 2017-08-19 10:11 PM
Hmm, perhaps EMS could trigger the occurrence of mutations and psionic powers as well. Powers that be might speed up their containment if they learned this fact - or perhaps not...

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Infinity Class
Items  (SpaceShips)   (Campaign Defining)
valadaar's comment on 2017-08-19 10:14 PM
"Mothership" :)

An excellent treatment of the trope.


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Saru Hen'i-Tai
Society/ Organizations  (Criminal/Espionage)   (Area)
valadaar's comment on 2017-08-19 10:17 PM
I like this - and it almost feels like its at the edge of how the Cosmic Era feels to me. It feels closer to other Anime worlds -a bit of Ghost in the Shell and Full Metal Alchemist. This is not a bad thing :)
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30 More Prisons
Dungeons  (Any)   (Rooms/ Halls)
valadaar's comment on 2017-08-19 10:26 PM
A very broad set of ideas. Some quite odd.
As a note, leaving someone partly in water for a long time will eventually kill them. We are pretty insoluble, but no perfectly so.

http://www.sciencefocus.com/qa/how-long-could-you-live-submerged-your-chin-water
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The Well Lock
Dungeons  (Any)   (Puzzles)
valadaar's comment on 2017-07-13 01:01 PM
I like this - kind of reminds me of the Water puzzles in Ratchet and Clank. Speaking of that, is there anything to prevent use of other magic (or mundane) water sources to fill the well? Go to Comment
Bujanga
Lifeforms  (Unique)   (Forest/ Jungle)
valadaar's comment on 2017-05-08 10:21 AM
Excellent Scras! This is a great origin for a great Dragon, and example of the potential Genesis of new pantheons of gods.

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Raketenhaus Ader-Wissenshaft
Locations  (Fortification)   (Space)
valadaar's comment on 2017-05-05 01:24 PM
Oh, I like this one. It puts me in mind of Legend of Galactic heros with its germanic naming and grand scope.
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Raketenhaus Ader-Wissenshaft
Locations  (Fortification)   (Space)
valadaar's comment on 2017-05-05 01:28 PM
Oh, I like this one. It puts me in mind of Legend of Galactic heroes with its Germanic naming and grand scope.
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7 Things About The Fast and the Furious
Articles  (Humor/ Editorial)   (Gaming - In General)
valadaar's comment on 2017-04-13 11:53 AM
This was a good movie. I saw it when it came out, so I have little specific recollection apart from liking it. Might have to give it another watch one of these days.
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The Blog of Valadaar
Articles  (Other Gaming)   (Gaming - In General)
valadaar's comment on 2017-04-05 11:30 AM

Twelve and Eight

Twelve and Eight tables are random tables that contain 19 entries from 2 to 20. You roll a result using an eight sided and and a 12 sided die and adding them up. The distribution looks as follows:

I first saw these type of tables in the old 1st edition AD&D Monster Manual II in its random encounter tables. The neat thing about these is you have weighted results so your common events are clustered between 9 and 13, and the further away the lower the probably, with the lowest probability in the 2 and 20 entries as roughly 1% each.

Specifically, the distributions look like this:


Roll

Odds

Description

2

1.04%

Very Rare

3

2.08%

Rare

4

3.13%

Rare

5

4.17%

Uncommon

6

5.21%

Uncommon

7

6.25%

Uncommon

8

7.29%

Common

9

8.33%

Common

10

8.33%

Common

11

8.33%

Common

12

8.33%

Common

13

8.33%

Common

14

7.29%

Common

15

6.25%

Uncommon

16

5.21%

Uncommon

17

4.17%

Uncommon

18

3.13%

Rare

19

2.08%

Rare

20

1.04%

Very Rare


So, if you are looking for a very simple bell-curve in your tables, this will work nicely.

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The Blog of Valadaar
Articles  (Other Gaming)   (Gaming - In General)
valadaar's comment on 2017-04-05 11:33 AM

The Terra Gotcha

The Terra Gotcha golem appears as a fine Terracotta sculpture, usually of a warrior, but can take on any form.

The golem is fragile and although it can hit hard with its limbs or carried weapons, the true danger lies inside.

It is hollow, and if damaged it will shatter and release the golems contents.

Potential Contents:

Oil - By itself a slippery mess with the potential to ignite from lanterns, torches.

Phosphorous - Ignites into a massive ball of flame.

Gunpowder - Explodes if the golem is attacked by fire/electricity. Burns intensely if ignited after being released.

Acid - Area becomes flooded by a couple gallons of potent acid.

Poison Gas - Pick your poison.

Small undead - small creatures, undead bodyparts, etc.

Insect swarms

Even smaller golems

Note: The animating magic of the golem may serve to conceal magics and auras of things stored within.

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Doppelganger Egg
Items  (Other)   (Magical)
valadaar's comment on 2017-03-01 02:08 PM

I'm leaning towards any significant contact. Its an alchemical object, not a spell, so it is not especially user-friendly. Use non-leather gloves (to avoid cloning a cow :) ) when handling it.

The Egg is the starting physical form of the clone that appears later, so while you could replace it with something else, the process as I see it here is a physical one. Also, the result of this item is not a Doppelganger as in a shape-changing creature, but a real copy of the subject. For example, the effect cannot be dispelled and would persist even if subjected to powerful anti-magic effects. The magic of the egg ends when the new creature hatches.


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On the Banks of the Vanne

       By: Wulfhere

Along the sluggish Vanne River, the banks are lined with thick stands of tall bulrushes. These areas of wetland are considered ill-omened by the locals, for they hide the skeletal remains of thousands of grazing animals, washed downriver in a terrible flood decades before.

Adding to the uncanny reputation of the place is the occasional undead cow or goat that lurks there. The product of a necromancer's experiments some years before, these relatively harmless undead wander the area at night, startling livestock as they attempt to graze with them.

Ideas  ( Locations ) | May 3, 2007 | View | UpVote 3xp