Strolen\s Citadel content. 
Last Torch Standing
Items  (Other)   (Magical)
manfred's comment on 2006-09-04 02:19 PM
That's basically the main question of the post. :)

Some possible answers are already given. Go to Comment
Plots  (Duty)   (Single-Storyline)
manfred's comment on 2006-02-24 05:40 AM
Simple and working, with many options. A good old plot. Go to Comment
NPCs  (Minor)   (Criminal/Espionage)
manfred's comment on 2002-10-22 03:25 AM
Usually I try to comment to add something to the idea, maybe to improve it or expand. But I simply like this one. I know what makes her work, why she does what she does... well, my PC's ARE going to meet her, sooner or later. Go to Comment
NPCs  (Minor)   (Criminal/Espionage)
manfred's comment on 2006-10-16 05:21 AM
No need to quote, a question would be enough - seems I concentrated more on the Behaviour part of Appearance and Behaviour, so corrected. Also gave me an opportunity to link the subs. Thanks for the reminder! Go to Comment
Ring of Iron
Items  (Jewelry)   (Magical)
manfred's comment on 2007-01-04 02:52 PM
Thanks for the Bump. I have polished it a little (mostly added lines for better reading), and made the most outstanding example of stats nicer. Go to Comment
Karian Stoneheart
NPCs  (Mythic/ Historical)   (Mystical)
manfred's comment on 2002-10-11 07:27 AM
Say he is not killed, may become an ally, sort of, even a friend. Maybe he dies. Maybe, some time later his corpse is robbed and he wakes up...

Sooner or later they have to return him the ring to keep him stable or kill him as he is turning to Evil. Yes, a friend and a useful ally. Go to Comment
Ring of Stone
Items  (Jewelry)   (Magical)
manfred's comment on 2002-10-22 03:56 AM
Maybe not addicted himself, but will certainly require stability from others, not liking people changing their minds etc. Go to Comment
Ring of Stone
Items  (Jewelry)   (Magical)
manfred's comment on 2006-01-03 01:07 PM
Updated: Corrected links and a few more things. Go to Comment
Sabotage 2
Plots  (Discovery)   (Single-Storyline)
manfred's comment on 2002-10-09 06:38 AM
Optional twist:
Said kingdom wants really to expand its borders, but plans to attack a third kingdom! Procca is an agent of it. Whatever the outcome the mission has, it is a guaranteed win:
- sabotage may stop the war entirely
- capturing them reveals the involvement of the other kingdom, so the attacker must decide whether to:
reconsider the war, attack the other enemy (who has a possible ally now), attack as planned, but leave some more forces to guard its borders and eitherway risk a war on two fronts... Go to Comment
Lyrian Necklace
Items  (Jewelry)   (Non-Magical)
manfred's comment on 2002-12-19 06:10 AM
How would the world react, if a baby is born, and its gem changes to a perfectly round crystal (no edges)? Will it be a messiah? (no edges=lowest class, will serve everyone) Will it be something like an Imperator or a god? (infinite number of edges?) Go to Comment
Lyrian Necklace
Items  (Jewelry)   (Non-Magical)
manfred's comment on 2003-01-04 09:16 AM
Random Thoughts
What is the relation between the gem's magic and the wearer's life force? Whatever, sooner or later someone makes the connection. There will be people reading your fate, healers that feel your problems and can do something through the necklace. Magic can have numerous uses, from detecting still-living soldiers on the battlefield,quickly making diagnosis to easily detecting sneaking people (with necklaces).

Some more serious use: This sounds to be quite a lawful and regulated society. Those rich would pay well for a ritual that would assign a still unborn baby a necklace, its mother carrying it. Not for show, but to know whether it is a son or daughter, or to see if there are any defects. Should the results be not pleasing, it is possible to stop the pregnancy... Whether it is against the law or in sync with it, is your decision. Go to Comment
The Horn of a Fakast
Items  (Other)   (Magical)
manfred's comment on 2002-09-26 05:54 AM
Make it sweet, with bonuses while fighting etc. Easier to rage, like its former owner. Let them realize later they sipped BLOOD all the time. Go to Comment
NPCs  (Minor)   (Combative)
manfred's comment on 2003-05-06 06:02 AM
Alright, I admit. It is a wheelchair. Please don't hurt me... *sniff*

There was this idea about a disabled man, that does something about it. Cliche, but good enough for the background of a school, slightly better than the stereotypical old-but-still-mighty warrior, I guess. As I envisioned him, a chair came naturally to mind first, wheels following soon after, for a proud man would not like to be always carried around.


Enemies OK, but faking the whole thing?

Hmmm... would require quite some wickedness (and willpower), to stay immobile for a few months/years, to gain the advantage of surprise. Let's try the middle road:
Say that the injury was real, but it began to heal, naturally or not. Riel can move a bit again, secretly training to get his former strenght and agility. And if old enemies are likely to show up, keeping his condition secret might be good idea. Go to Comment
NPCs  (Minor)   (Combative)
manfred's comment on 2003-05-07 06:09 AM
I know. But I also know I can't hinder you to adapt the character to your needs. ;-)

My NPC has also now a (possible) secret, so it turned out good. Go to Comment
Double Agents
Plots  (Duty)   (Encounter)
manfred's comment on 2006-06-04 02:40 PM
Note to self: never forget to leave a few 'empty' areas, where there is apparently little going on... until the next plot hook comes along.

Nice reminder. Go to Comment
Lost children...
Plots  (Discovery)   (Single-Storyline)
manfred's comment on 2002-09-23 07:14 AM
If some children are saved, maybe even revived through the boiling cauldron somehow, they should be transformed back. Even if it works, some monstrous marks may stay behind...
-Why does my child have orange skin?
-increase any racial tensions already available
-openly question the heroes abilities and well-meaning
... Go to Comment
Mail of the Dead
Items  (Armor)   (Magical)
manfred's comment on 2002-09-23 07:02 AM
Hmmm... needs something more.
Perhaps some defensive (even offensive) powers outside the norm? Even something bizzare would be good. Like marks you as Evil, even if you are not. May be really useful otherwise. Go to Comment
Mail of the Dead
Items  (Armor)   (Magical)
manfred's comment on 2002-10-02 03:17 AM
Perhaps they would consider YOU a demon, in a guise! A demon masked has certainly some evil thing on his mind, so you may get help while you really not want it... Enjoy the roleplaying. Go to Comment
Gathering of Gypsies
Plots  (Duty)   (Encounter)
manfred's comment on 2005-11-29 06:16 AM
You know, this could be a good location to start adventuring - a growing town, the crossing of many trade routes, and the occassional gathering all provoke nice plot hooks. Plus some potentially mystical place of course. Go to Comment
Cold's Will
Items  (Materials)   (Magical)
manfred's comment on 2002-09-12 04:18 AM
In a low-magic world, this may be the only way to a magical weapon dealing cold-damage. If not further protected, it simply melts. May be the only chance to defeat some fiery monster. Idea could be used with other elements. Not everyone likes high-magic, where for everything is a spell or item. Go to Comment
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Join Now!!

       By: manfred

On a location with numerous webs, and at least one big spider, there is a something inside a cocoon. It is humanoid in shape, still moving. If the heroes free it (not before they kill or drive away the spiders), they meet a ... zombie!

The poor zombie wandered the dungeon alone, and tried to kill a big living creature (= a spider). The spider used the usual treatment, even if this victim did not look tasty. The zombie can be easily killed as any other zombie. It got but several doses of spider-poison, so can be something worth if it is extracted. You can mention to a druid or ranger the fact the spider had no poison anymore.

Encounter  ( Cave/ Underground ) | August 21, 2003 | View | UpVote 3xp