Convince a person to take the orb? They would have to convince all the personal to allow to take it. While they can manipulate and push people slightly into directions desired, the whole library's staff would be strongly opposed against it, not easy to manipulate.
Someone may ask a question, why does this person desire this item, and never needed it before? It IS very handy, but candles and lamps can replace it. The situation described above threatens to expose them. There are smart people around.
And, talk on distance is not the same as talking face-to-face (orb-to-orb). Also, many scholars do not travel the dangerous roads for knowledge, they are content to wait for it. With their abilities, and the Great Library being the biggest and best source of knowledge, most books and scrolls will sooner or later find their way to them. Go to Comment
I think it might be instructive to consider the larger implications of this item, as well as the other Orb items. (Feel free to dig through the linked posts, shouldn't take more than a few hours.)
These items have been powerful at their creation and were made a bit too well. Since then, they only grew in power and experience. Give them a millennium or so and you can be sure they have learned how to manipulate those monkeys for their own ends.
While this item (or should I say NPC?) can be used on its own, it really should appear together with its other colleagues. If you don't take it as an adventure-defining item, but as a world-defining item, you will know what its impact will be.
I would posit that the root and leaves have a similar effect when accidentally consumed, but are differently used in the rituals or secret recipes. The 'Actual Effects' are what this plant really does and can go wrong (with side effects of course).
Interesting. A cat does not necessarily live very long, clumsy cats have truly short lives. So it is not for hundreds of years that she can travel.
Still, some changes in history are possible, though probably no world-shattering ones. Can she travel in the span of this life? Probably not, so no easy go-to-yesterday-place-a-bet scheme will work. Changing the fates may be very hard this way (not to mention being a cat is a limit, too). Any change has to be deeply thinked about, before attempting.
Even simple do-good activities (or do-Evil if you want) are getting harder as the time goes by, and Felia grows older. If you can go only six months or more into the past... Go to Comment
These... what? Please ask a clear question, and you might get a clear answer.
It is a plot (or campaign defining piece if you want) submitted long ago, lacking quite a few things, and there is little chance the author will come back to expand it. Still, there is some idea inside that could be useful to some. Take it or leave it, or better yet: expand and adapt to your needs, and let us know. Much better than a lame comment. Go to Comment
OK, OK, stop the apologies. I just wished to see anyone adding something to this "Illusions gone wild" idea.
The curse is certainly a bit cliche.
Hmmm... it is not said a big mean dragon is after the unlucky one, just that he is fated to meet him. Could be a surprise for the dragon, that ate him or burned to nothingness. A parley may be possible.
Alternatively, the character not only looks like the Illusionist, he could start to see his ghost. Or he could start to exhibit his personality traits (oops, another cliche). This could go on until the ghost is dealt with, or the book is written anew.
If we go for weaker magic, there has to be none effect like this. If you use it as a walking stick, it will be sharp as one. You have to sharpen it regularly (or look stupid, if you ask a smith to sharpen it for you).
Or just add a minor protective power, as you suggest. Go to Comment
Certainly. But still, a masked assassin might prefer to use the point, and maybe have not enough space or time to swing the sword, just stab.
A good actor might actually fake it: put very little pressure on the sword, but still look like you are. Especially, if you combine this with poison to be sure.
This brings me to another forgotten topic: sound. Metal sounds different from wood, right? I guess as an illusion-enchanted item, this is taken care of. But a Dispel Magic may really do something: temporary cancel this effect. The guards may not notice it... and the wearer too... Go to Comment
So the sound is masked, agreed. And yes, the blade is not protected from slashing by accident... watch your own feet by the way!
But there is something else yet...
Situations can happen where one person hits another with a club, without wanting to kill or harm badly (a master his lazy student, for example). What if through misplacing (or Evil intent), the walking stick or whatever is replaced with this item? A single hit could kill the unlucky, or at least seriously harm him/her. If arranged well, this may be a way to kill someone, or frame for murder. Things can turn ugly around this one... Go to Comment
Much would depend of course on the mastery of its creator. A powerful variant could make people touch intuitively the flat sides of the blade, and mask the cold feeling of steel, etc, etc.
However, as I imagine a "common" weapon at hand, those that already know it and are somewhat attuned, will be able to see the sword inside of the stick, if unclear. Now comes the random person, a finds there is something weird about that stick (cutting itself, or being fought with).
_My_ take on would be this: if a person has a chance to take a careful look at the stick, with all the suspicion, even better if it can be touched, it could see through the illusion to a small degree and get a glimpse of the sword. This would not persist, but could recognize it later easier. If the person does not have a chance for a careful evaluation of it (for example in combat when it is wildly swung here and there) the sword will stay hidden.
But that is my take on, you may choose your own.
(Oh, and: accidentally picking up a stick, a hero may choose it if there is nothing else to defend with, and find it surprisingly durable. Could be fate. :) ) Go to Comment
A simple flag, faded by time and sun, tattered and worn by untold years flying from the pole of a bannerman, passing hands from officer to officer, from one generation to another. It is a humble symbol of great importance, and greater inspiration to those who see it. Soldiers become heros filled with espirit de corps, enemies loose their nerve and fire. It is not an enchanted item, but a powerful item still...